BattleTech Book Sale

BattleTech fans,

I have a large number of extra BattleTech books. Books that I worked hard on, books that I'm proud of. But, they are extras, and I need some cash and space in my office more than I need them.

So here's the deal&mdashlpick a book from the list below (all full-color hardcovers, except for the coveted FedCom Civil War):

Total Warfare
Tactical Operations
Strategic Operations
25 Years of Art and Fiction
Fedcom Civil War

Email me -- [email protected] (subject line: "BattleTech books" please), telling me which book you want from that list. I'll reply to confirm that it's still available. You then zap me $75USD via PayPal. I'll send you the book and three other softcover BattleTech books. North American shipping included. You can send me a list of softcover books that you would like, and I'll do my best to fill them, first come, first served.

Don't want additional softcovers? Want more books? Make an offer!

And here's a list of the softcovers I have:

Masters and Minions: the Starcorps Dossiers
Starterbook: Sword and Dragon
Starterbook: Wolf and Blake

Blake Ascending
Jihad Hot Spots 3072
Jihad Hot Spots 3076
Jihad Conspiracies

Record Sheets: 3039
Record Sheets: 3067
Record Sheets: MechWarrior Dark Age
Aerotech 2 Record Sheets
Aerotech 2 Revised

Handbook: Major Periphery States
Handbook: House Marik

Field Manual: Periphery
Field Manual: Updates
Field Manual: Mercenaries
Mercenaries Supplemental II
A Guide to Covert Ops
Combat Equipment
War of 3039
Miniatures Rules

Combat Operations
Interstellar Players
Brush Wars
Classic BattleTech Companion

Map Sets:

Solaris VII
Map Set 7
Compilation 2

Technical Readouts:

3055 Upgrade
3057 Revised
3058 Upgrade

No longer with Catalyst Game Labs / IMR

March 17th edit: Internet scuttlebutt makes me want to clarify this—leaving IMR was my choice. I wasn't fired, asked to leave, or any way "negotiated out" of the company. I had and have no ownership stake in the company.

I am no longer an employee of Catalyst Game Labs / InMediaRes LLC, nor a contractor/freelancer for them. A few more books will come out in the next few months with my name in them, but please don't ask me questions about release dates or any other Catalyst matters; the answers are out of my hands. This is sad: I love the games I worked on and they've been a large part of my life for a long time, as a fan and a professional. Leaving something you love is rarely easy.

Shadowrun fans: thanks for years and years of fun and feistyness. Last year, when Jason Hardy took over as Shadowrun Line Developer, I told him simply: "If you kill the one thing I've loved my entire adult life, I will kill you." As of today, you're off the hook no matter what, Jase.

BattleTech fans: thanks for letting me mess around in your playground for awhile. I hope you enjoy the Total Warfare line of core rulebooks and my work on them.

Colleagues: I'm looking for interesting opportunities, in or out of hobby gaming. If you have some or know of some, please drop me a line.

People I've Worked With: It's been a pleasure to work with you crazy-talented and just plain crazy people. I look forward to doing so again.

I'm not going anywhere. I'll still be blogging at, still be posting on Twitter, and life continues on. If you wish to reach me, please send me an email to adam at adamjury dot com -- or use my Contact Form.

Gen Con 2007!

Ah, the best four days in gaming. Also, non-stop meetings, seminars, and other crazy stuff.

I had a really great time. First, obviously, I have to mention Catalyst Game Labs -- this was our first GC with our new company, and we had a hot booth with new fixtures and all sorts of good stuff, in a damned nice location. We had plenty of space to run demos, and we demoed Degenesis, Shadowrun, and Classic BattleTech regularly at the booth.

Our regular games were a bit of chaos. I'm honestly not sure of all the details, but they were shuffled around a few times and some of them were in very remote locations, and apparently Gen Con also printed up a bunch of tickets that didn't match any of the previous information ... this seemed to be a problem for a lot of companies and their games.

On the product front, I am incredibly thrilled that we had everything we wanted to have to the show there: the new Classic BattleTech Introductory Box Set, Starterbook: Sword and Dragon, TechManual, the Total Warfare reprint, and Technical Readout 3050: Upgrades for Classic BattleTech; Augmentation and Emergence for Shadowrun; new Quick-Start Rules for Shadowrun; and the debut of the Degenesis Quick-Start rules. We also had a new BattleTech t-shirt and a Saeder-Krupp t-shirt for Shadowrun.

All of the books will be in stores by August 31st, except for the ones that are already there.

All of this coming together so well was just... incredible to see. Did we have room for improvement? Absolutely, as always. But it was good. Damned good.

I didn't get much time to wander the show floor, but I did snag some of Green Ronin's new Freeport stuff, which looks hot; the 40 Years of Gen Con book, Post-Apocalyptic Hero from Hero Games, a copy of jim pinto's new wrestling RPG, and a few other things.

The mood of the show seemed upbeat, too. Obviously there was a lot of talk about D&D Fourth Edition, which I haven't done enough reading about yet to have any sort of useful opinion except "I'm not afraid of it putting Catalyst out of business."

We won a couple ENnies -- a gold and a silver -- for the free pack of Classic BattleTech Introductory ceremony. I arrived at the ceremony just a few minutes before those awards were given out, so it was great to get to hoot and holller at Randall. I hope this leads to more recognition of minis games at the ENnies. Also, from what I saw, the ENnies ceremony itself was very well done this year, and was in a very nice location.

I have to give some mad props to Davidson, Seth, and Klaus for how much they busted their butts promoting Degenesis at the booth, running demos, and getting fans interested in this crazy-cool game. By the end of Friday we had given out all the Quick-Start Rules we brought, so with some quick help we printed up some new 4 page flyers the next morning so the information stream didn't trickle to nothing.

Beyond that, it was great to catch up with and spend some quality time with people I haven't seen for awhile, and I met some new people who are pretty damned cool, too. So that's all pluses!

And of course, thanks to the fans that came out to the show, to our booth, seminars, and games -- Gen Con is the four days of the year where I love my job the most, and it's due to you guys.

Classic BattleTech TechManual: Large, filling, yet aerodynamic!

TechManual for Classic BattleTech is available as an eBook, and the print version is at press overseas.

This is a whopper; 352 pages that cover building every kind of 'Mech imaginable, plus infantry units, combat and support vehicles, battle armor, and other units.

I'm pretty sure this title has more tables, more math, and more numbers than any book I've ever worked on; it's packed solid with info, but well-organized and has examples for building every type of unit in the book. Both of the BattleTech developers -- Randall Bills and Herb Beas -- really pushed themselves to make this book the ultimate resource for BattleTech construction.

Classic BattleTech TechManual

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BESM Third Edition and Adam’s 2007 Schedule

I updated my Publication List to include BESM Third Edition, the last book I worked on as a freelancer for Guardians of Order. I finished the book nearly a year ago, and started it nearly two years ago, so it really feels like forever has passed. I haven't seen my copies yet and long-ago burned the files to DVD -- I can barely remember what it looks like.

Mark MacKinnon has been blogging about the game. I hope that BESM/Tri-Stat fans enjoy it, and I'm glad that the WW/Arthaus team picked up the rights to it.

Well, that's the first of my books out this year -- next up are Handbook: House Davion, Classic BattleTech TechManual, Classic BattleTech Tactical Operations, Jihad Hot Spots: 3072 [With a freakin' awesome cover by Klaus Scherwinski], the Classic BattleTech Box Set [come hell or high water!] and some stuff that's cool but I can't talk about yet. Plus, probably a few other things that I'll get roped into doing ... who knows, I might even get to work on some Shadowrun stuff this year!

Handbook: House Davion … Finally

Handbook: House Davion for Classic BattleTech is finally available as an eBook, and the print version is at press. Talk about a project that sucked the life out of me ... I wasn't originally scheduled to handle the interior layout, but I had a free few days in my schedule so I offered to zip through it ASAP, which I did. Then we decided to cut the book down to keep it in the same page-count ballpark as the other books in the Handbook series, but it still ended up being 204 pages once the author took the knife to it and I squeezed it into the layout.

Then rounds of proofings, working on a ton of TechManual in-between time, all the crazy weather in Seattle keeping the BattleTech developer knocked offline/without power for awhile, the holiday season ... argh!

On the bright side, the book is finished and so far well-recieved, and I'm getting very good at cranking out the first draft of an entire BattleTech book "over the weekend," literally. That should prove handy in the coming months ...

Handbook House Davion

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