From the blog

Recent & Future Releases

I’ve been buried under a log jam of production work for the past several months, and my lumberjack class skill of +4 (+2 when I wear that sweet lumberjacky shirt) has finally worked parts of the jam loose! First off is The Devotees, a new adventure for Eclipse Phase. It’s available in both print and […]

Speaking at PePcon in Chicago: June 15-18

I’m going to speaking at PePcon in Chicago this summer. This is the fifth Print + ePublishing Conference, hosted by the fine people that run InDesignSecrets and CreativePro. I’ve attended three of the four previous PePcons, and it’s always a smoothly-run show with great speakers and a collaborative, sharing atmosphere. It attracts a pretty wide […]

Game Designer’s Workshop: Posthuman Studios Interview

At Gen Con 2013, the owners of Posthuman Studios (Rob Boyle, Brian Cross, Jack Graham, and myself) sat down with the folks at Roleplaying Public Radio to record this episode of Game Designer’s Workshop. We were a little tipsy when this interview started (it was, after all, after business hours at Gen Con …), and […]

Smart Folders to fix Dropbox Limitation

I’ve complained several times since Dropbox updated their client that the new UI is lacking in one significant respect: the number of recent files shown is only 3, and that is not configurable in any way: For someone who uses Dropbox for actual work, this is laughable—if we’re away from our computer for a few […]

“Fairness,” book prices, electronic book prices

(This was originally a Tumblr post, but my blog is a better long-term archive for it. Minor edits since I first posted it to Tumblr.) People often say that electronic versions of books should cost less than the print versions due to production costs being lower. This is a simplistic statement that is flawed on […]

New Skin Deep texture: Happy Distress!

Happy Distress! is the newest Skin Deep texture; it’s available on DriveThruRPG for only $3, and it contains 12 different files: eleven 8.5×11 300DPI distressed textures, and one larger 600DPI file that is a scan of the various pieces of duct tape that were used to create the analog textures. I thought they looked cool […]

Posthuman Textures become Skin Deep!

In late 2011 Posthuman Studios’ released 3 texture packs that I designed under the name Posthuman Textures. Today, I have pulled them under my own control and renamed them Skin Deep. I will be devoting more time in the near future to releasing new texture packs and other graphic design resources. By pulling these under […]

Turning Air Canada’s display screen off

Flying Air Canada and want to turn the display screen off in front of you?: Tap once to get to the language selection screen. Select a language Tap near the bottom to select the brightness/volume screen. Tap the screen off button! With that visual distraction no longer in front of you, you can enjoy your […]