Graphic Design

Thousand Suns is Available!

Just before the holidays, PDF, softcover, and hardcover versions of Thousand Suns Rulebook are now available. I did the cover and interior design on this project, and all the production. It’s been interesting working on a sci-fi game that is so different from Eclipse Phase, and also working on such a setting-light game. I think […]

Thousand Suns Rulebook Cover

James Maliszewski posted up the cover of the new Thousand Suns Rulebook today, and it’s already received some nice praise. We’ve been working on this project for a long time, and I’m super-pleased to help take Thousand Suns to the next level, and to help launch James’ new company Grognardia Games with it. James describes […]

Ignite Slides from PepCon

I was at the InDesignSecretsLive Print and ePublishing 2011 conference last week, and did a five minute Ignite speech talking about my publishing philosophy, Posthuman Studios, and Eclipse Phase. Regular readers of my blog will be familiar with many of those principles, but I have a sexy slideshow available for download. I wrote way too […]

Bite-Sized Fate

Over on RPG.net, there’s a thread discussing TheMouse’s “bite-sized” explanation of Fate. Several people have made 1-page (front and back) pamphlet-style versions of his condensed rules. My rough take on the idea is here: http://adamjury.com/files/BiteSizedFate_Nov22_2AM.pdf (if I update this file, I’ll just update that link and post a note. For now, I’m asking that people […]

Second Episode of Dirty Words Design

Early Sunday morning I released the second episode of Dirty Words Design; covering a file cleanup technique that you can use to get a handle on unruly projects. This was a fun episode to record, and I’m already looking forward to sitting down and recording the next one! You can also Subscribe to the Dirty […]