One of my projects this fall is the HERO System fantasy game, Narosia: Sea of Tears. The Kickstarter launched on August 1st and closes on August 31st! Narosia is a gritty fantasy RPG, designed by Shane Harsch of Legendsmiths and Marc Tassin, with artwork from Universe M, and contributions from Kenneth Hite. I’m especially excited […]
Just before the holidays, PDF, softcover, and hardcover versions of Thousand Suns Rulebook are now available. I did the cover and interior design on this project, and all the production. It’s been interesting working on a sci-fi game that is so different from Eclipse Phase, and also working on such a setting-light game. I think […]
James Maliszewski posted up the cover of the new Thousand Suns Rulebook today, and it’s already received some nice praise. We’ve been working on this project for a long time, and I’m super-pleased to help take Thousand Suns to the next level, and to help launch James’ new company Grognardia Games with it. James describes […]
Posthuman Textures become Skin Deep!
I was at the InDesignSecretsLive Print and ePublishing 2011 conference last week, and did a five minute Ignite speech talking about my publishing philosophy, Posthuman Studios, and Eclipse Phase. Regular readers of my blog will be familiar with many of those principles, but I have a sexy slideshow available for download. I wrote way too […]
Over on RPG.net, there’s a thread discussing TheMouse’s “bite-sized” explanation of Fate. Several people have made 1-page (front and back) pamphlet-style versions of his condensed rules. My rough take on the idea is here: http://adamjury.com/files/BiteSizedFate_Nov22_2AM.pdf (if I update this file, I’ll just update that link and post a note. For now, I’m asking that people […]
I just made a brief comment on twitter towards Cam Banks: Here’s a quick example of what I mean. We just released the 20th Anniversary Edition of Shadowrun (link is to PDF version). One of the chapters that I spent a lot of time tinkering with was the Skills chapter. Here’s the fundamental problem with […]
Episode 3 of my videocast Dirty Words Design is now up.
Early Sunday morning I released the second episode of Dirty Words Design; covering a file cleanup technique that you can use to get a handle on unruly projects. This was a fun episode to record, and I’m already looking forward to sitting down and recording the next one! You can also Subscribe to the Dirty […]
I pushed out Episode 0 of the Dirty Words Design videocast tonight. RSS feeds and all that are functional on the site, and it should be on iTunes as soon as they approve it.