I started writing this post over a year ago, and have been sitting on it incomplete for a long time. I feel that in the age of Kickstarter and stretch goals and the frenzied changes to publishing and creation, this is more important than ever. But finishing this post has proved troublesome, so I’m throwing […]
On Friday morning, a woman walked up to our booth. She said: “You guys look like you know what you’re doing. Do you have a bandaid?” And I replied: “Yes, let me get our first aid kit.” As it happened, I had needed a bandaid myself earlier that morning and had opened the brand-new kit, […]
My friends at Green Ronin are currently running a Kickstarter to fund a new Pathfinder-compatible edition of Freeport: The City of Adventure. They are into the last week of the Kickstarter project, and they are just under $10,000 away from their $50,000 goal. Ronin head Chris Pramas just made a very interesting post about their […]
A long time ago, the SEGA Genesis version of Shadowrun introduced me to the Sixth World. A few weeks later, my pay for babysitting my young nephew was a copy of Shadowrun, Second Edition. Good games, bad games, fandom, fanzines, being published, working for the publishers, and the 20th Anniversary Edition all followed. My nephew […]
I started this article a long time ago and it’s sat in my drafts folder for months. I’m working on the same task today and figured I would finish what I had written about the subject and get it out there, instead of waiting until I could finish everything I want to write on the […]
You can download the Thousand Suns Character Sheet right here from DriveThruRPG. Of course, if you buy the PDF, you have a copy of it â€¦ and if you buy a print copy, you get add the PDF on for only $5. But you might want this file anyway.
Just before the holidays, PDF, softcover, and hardcover versions of Thousand Suns Rulebook are now available. I did the cover and interior design on this project, and all the production. It’s been interesting working on a sci-fi game that is so different from Eclipse Phase, and also working on such a setting-light game. I think […]
Posthuman Textures become Skin Deep!
My company, Posthuman Studios, will have a Gen Con 2011 report soon. We went, we made money, we drank, we had meetings, we played games. I kissed a troll.
I was at the InDesignSecretsLive Print and ePublishing 2011 conference last week, and did a five minute Ignite speech talking about my publishing philosophy, Posthuman Studios, and Eclipse Phase. Regular readers of my blog will be familiar with many of those principles, but I have a sexy slideshow available for download. I wrote way too […]