My friends at Green Ronin are currently running a Kickstarter to fund a new Pathfinder-compatible edition of Freeport: The City of Adventure. They are into the last week of the Kickstarter project, and they are just under $10,000 away from their $50,000 goal. Ronin head Chris Pramas just made a very interesting post about their […]
One of my projects this fall is the HERO System fantasy game, Narosia: Sea of Tears. The Kickstarter launched on August 1st and closes on August 31st! Narosia is a gritty fantasy RPG, designed by Shane Harsch of Legendsmiths and Marc Tassin, with artwork from Universe M, and contributions from Kenneth Hite. I’m especially excited […]
It’s going to be the most elegant and epic heavy metal dungeon crawl ever, isn’t it? It’s like a 3-hour Kirk Hammett guitar solo sending the party to war with the power of a hundred bards!1 Hell yes! Several years ago I sent James Maliszewski the above, as I asked him if I could work […]
A long time ago, the SEGA Genesis version of Shadowrun introduced me to the Sixth World. A few weeks later, my pay for babysitting my young nephew was a copy of Shadowrun, Second Edition. Good games, bad games, fandom, fanzines, being published, working for the publishers, and the 20th Anniversary Edition all followed. My nephew […]
I started this article a long time ago and it’s sat in my drafts folder for months. I’m working on the same task today and figured I would finish what I had written about the subject and get it out there, instead of waiting until I could finish everything I want to write on the […]
You can download the Thousand Suns Character Sheet right here from DriveThruRPG. Of course, if you buy the PDF, you have a copy of it â€¦ and if you buy a print copy, you get add the PDF on for only $5. But you might want this file anyway.
Just before the holidays, PDF, softcover, and hardcover versions of Thousand Suns Rulebook are now available. I did the cover and interior design on this project, and all the production. It’s been interesting working on a sci-fi game that is so different from Eclipse Phase, and also working on such a setting-light game. I think […]
Posthuman Textures become Skin Deep!
My company, Posthuman Studios, will have a Gen Con 2011 report soon. We went, we made money, we drank, we had meetings, we played games. I kissed a troll.
I was at the InDesignSecretsLive Print and ePublishing 2011 conference last week, and did a five minute Ignite speech talking about my publishing philosophy, Posthuman Studios, and Eclipse Phase. Regular readers of my blog will be familiar with many of those principles, but I have a sexy slideshow available for download. I wrote way too […]