Gaming

Introducing Freon Skies

Last week, I released the first installment of Freon Skies, my Modern Cyberpunk Plus line of game supplements. It’s called Nice Things the Organleggers Left Behind, and it’s some guidelines for integrating Organleggers into your campaigns, plus a giant ole d100 random list of things you might find at an abandoned hideout for organleggers, nicely […]

Adventuring on DMsGuild

There’s a confluence of three things going on right now: I’ve been working on a lot of Eclipse Phase adventures, and trying hard to evolve their presentation to make them easier to absorb when first reading and easier to run at the table without a ton of page-flipping — especially page-flipping that requires leaving one […]

Eclipse Phase, Second Edition

I’m so fucking proud of this book and the hard work that everyone put into it to make it happen. And so fucking thankful for our Kickstarter backers and other supporters, most notably my spouse Nora Jury-Last, who has provided so much every step of the way. When we announced it one of the selling […]

Design & Publishing Bundle in GM’s Day Sale!

This week, as part of the GM’s Day Sale, DriveThru has put together a Design & Publishing Bundle! The bundle includes my Versatile InDesign Book Covers video tutorial and a bunch of other great stuff—Ray Vallese’s Writing With Style: An Editor’s Advice for RPG Writers, Monte Cook & Shanna Germain’s crowdfunding advice book, Kicking It, and […]

Tabletop Games Piracy in 2018

This article is funded on behalf of my generous Patreon Supporters. Please visit Patreon and support my work. There are varying reward tiers depending on your support level and the type of supporter you are (gamer, publisher, etc.) It felt for a few years like few people cared about piracy in tabletop games. Everyone had their […]

Game Designer’s Workshop: Posthuman Studios Interview

At Gen Con 2013, the owners of Posthuman Studios (Rob Boyle, Brian Cross, Jack Graham, and myself) sat down with the folks at Roleplaying Public Radio to record this episode of Game Designer’s Workshop. We were a little tipsy when this interview started (it was, after all, after business hours at Gen Con …), and […]

Making Announcements: Pitfalls & Products

I started writing this post over a year ago, and have been sitting on it incomplete for a long time. I feel that in the age of Kickstarter and stretch goals and the frenzied changes to publishing and creation, this is more important than ever. But finishing this post has proved troublesome, so I’m throwing […]

Gen Con Highlight

On Friday morning, a woman walked up to our booth. She said: “You guys look like you know what you’re doing. Do you have a bandaid?” And I replied: “Yes, let me get our first aid kit.” As it happened, I had needed a bandaid myself earlier that morning and had opened the brand-new kit, […]