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	<title>Comments for Adam Jury</title>
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	<link>http://adamjury.com</link>
	<description>Adam Jury on: Gaming • Apple • Design • Publishing</description>
	<lastBuildDate>Sun, 15 Apr 2012 17:24:45 +0000</lastBuildDate>
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		<title>Comment on Dwimmermount Preview and Kickstarter! by Adam</title>
		<link>http://adamjury.com/2012/dwimmermount-preview-and-kickstarter/comment-page-1/#comment-76205</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sun, 15 Apr 2012 17:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://adamjury.com/?p=564#comment-76205</guid>
		<description>Hanrahan, the headers at top of columns appear that way because they adhere to a baseline grid.

Second-and-following paragraph indents almost certainly will stay indented, but they will be made consistent, for sure.

Stat blocks are up for tweaking, though, I&#039;m pondering some alternate approaches for them as I take in all the various layout feedback I&#039;ve heard.</description>
		<content:encoded><![CDATA[<p>Hanrahan, the headers at top of columns appear that way because they adhere to a baseline grid.</p>
<p>Second-and-following paragraph indents almost certainly will stay indented, but they will be made consistent, for sure.</p>
<p>Stat blocks are up for tweaking, though, I&#8217;m pondering some alternate approaches for them as I take in all the various layout feedback I&#8217;ve heard.</p>
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		<title>Comment on Dwimmermount Preview and Kickstarter! by Hanrahan Highland</title>
		<link>http://adamjury.com/2012/dwimmermount-preview-and-kickstarter/comment-page-1/#comment-76201</link>
		<dc:creator>Hanrahan Highland</dc:creator>
		<pubDate>Sun, 15 Apr 2012 13:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://adamjury.com/?p=564#comment-76201</guid>
		<description>It looks great, overall - I&#039;m really looking forward to getting hold of it when it&#039;s finished! I have a few small suggestions:- 

You sometimes have an indented first line on a second paragraph (for example, in room 5). Can I vote against this, please? The space between the paras is enough to distinguish them , I feel. 

When a column has a heading (i.e. a room name) at the top, this makes it sit lower than the adjacent, heading-less, column. Can this be adjusted so that the tops of the columns are level? 

Finally, I wonder if the overall appearance might be improved if the stat blocks were indented just a little bit from the left? 

Thanks for this great preview!</description>
		<content:encoded><![CDATA[<p>It looks great, overall &#8211; I&#8217;m really looking forward to getting hold of it when it&#8217;s finished! I have a few small suggestions:- </p>
<p>You sometimes have an indented first line on a second paragraph (for example, in room 5). Can I vote against this, please? The space between the paras is enough to distinguish them , I feel. </p>
<p>When a column has a heading (i.e. a room name) at the top, this makes it sit lower than the adjacent, heading-less, column. Can this be adjusted so that the tops of the columns are level? </p>
<p>Finally, I wonder if the overall appearance might be improved if the stat blocks were indented just a little bit from the left? </p>
<p>Thanks for this great preview!</p>
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		<title>Comment on Shadowrun Returns by Valashar</title>
		<link>http://adamjury.com/2012/shadowrun-returns/comment-page-1/#comment-75775</link>
		<dc:creator>Valashar</dc:creator>
		<pubDate>Mon, 09 Apr 2012 09:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://adamjury.com/?p=557#comment-75775</guid>
		<description>I almost didn&#039;t learn about this, but am so glad I did. It will be so good gaming SR in its first IC decade again. Bug City, The Laughing Man, Captain Chaos, etc.  Also, I&#039;m sure working with the decker&#039;s matrix is a lot easier for the designers than trying to work AR into the 3rd person iso view they&#039;re going to use.</description>
		<content:encoded><![CDATA[<p>I almost didn&#8217;t learn about this, but am so glad I did. It will be so good gaming SR in its first IC decade again. Bug City, The Laughing Man, Captain Chaos, etc.  Also, I&#8217;m sure working with the decker&#8217;s matrix is a lot easier for the designers than trying to work AR into the 3rd person iso view they&#8217;re going to use.</p>
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		<title>Comment on Shadowrun Returns by Jason Levine</title>
		<link>http://adamjury.com/2012/shadowrun-returns/comment-page-1/#comment-75601</link>
		<dc:creator>Jason Levine</dc:creator>
		<pubDate>Thu, 05 Apr 2012 22:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://adamjury.com/?p=557#comment-75601</guid>
		<description>I&#039;m excited about this, both because of what it means for Shadowrun but also because of what it means for similar crowdfunded ideas. I also felt the little tinge of initial sadness that none of the material I worked on would be part of this, but I would have made the same decision on setting it at Shadowrun&#039;s roots. I&#039;m not really surprised at how successful the Kickstarter campaign has been; Shadowrun has a really deep fanbase, especially the traditional, old-school Shadowrun that has a nostalgic place in a lot of people&#039;s hearts.</description>
		<content:encoded><![CDATA[<p>I&#8217;m excited about this, both because of what it means for Shadowrun but also because of what it means for similar crowdfunded ideas. I also felt the little tinge of initial sadness that none of the material I worked on would be part of this, but I would have made the same decision on setting it at Shadowrun&#8217;s roots. I&#8217;m not really surprised at how successful the Kickstarter campaign has been; Shadowrun has a really deep fanbase, especially the traditional, old-school Shadowrun that has a nostalgic place in a lot of people&#8217;s hearts.</p>
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		<title>Comment on Shadowrun Returns by Toby Knotts</title>
		<link>http://adamjury.com/2012/shadowrun-returns/comment-page-1/#comment-75598</link>
		<dc:creator>Toby Knotts</dc:creator>
		<pubDate>Thu, 05 Apr 2012 21:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://adamjury.com/?p=557#comment-75598</guid>
		<description>Seeing news yesterday that this was a possibility blew me away, and I was very excited to check earlier today and see that they had funded. Great to see how big a crowd I&#039;m amongst for wanting this to become real!</description>
		<content:encoded><![CDATA[<p>Seeing news yesterday that this was a possibility blew me away, and I was very excited to check earlier today and see that they had funded. Great to see how big a crowd I&#8217;m amongst for wanting this to become real!</p>
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		<title>Comment on Shadowrun Returns by ChainsawRaven</title>
		<link>http://adamjury.com/2012/shadowrun-returns/comment-page-1/#comment-75597</link>
		<dc:creator>ChainsawRaven</dc:creator>
		<pubDate>Thu, 05 Apr 2012 20:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://adamjury.com/?p=557#comment-75597</guid>
		<description>I was/am part of the ShadowRun community on LiveJournal, when I saw the link for this and the name it reminded me of that community. I haven&#039;t checked it in forever. How goes it man?</description>
		<content:encoded><![CDATA[<p>I was/am part of the ShadowRun community on LiveJournal, when I saw the link for this and the name it reminded me of that community. I haven&#8217;t checked it in forever. How goes it man?</p>
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		<title>Comment on Gen Con Indy Attendance Tips Part 1: Before the Show! by GenCon – Part 1 (Tuesday, 8/11) &#171; Sean Nittner</title>
		<link>http://adamjury.com/2009/gen-con-indy-attendance-tips-part-1-before-the-show/comment-page-1/#comment-71992</link>
		<dc:creator>GenCon – Part 1 (Tuesday, 8/11) &#171; Sean Nittner</dc:creator>
		<pubDate>Tue, 31 Jan 2012 06:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://adamjury.com/?p=231#comment-71992</guid>
		<description>[...] Tuesday night I started reading Adam Jury&#8217;s blog (GenCon tips) and realized if I wanted to network with people I really needed business cards. And my work cards [...]</description>
		<content:encoded><![CDATA[<p>[...] Tuesday night I started reading Adam Jury&rsquo;s blog (GenCon tips) and realized if I wanted to network with people I really needed business cards. And my work cards [...]</p>
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		<title>Comment on Thousand Suns Rulebook Cover by 3rik</title>
		<link>http://adamjury.com/2011/thousand-suns-rulebook-cover/comment-page-1/#comment-70383</link>
		<dc:creator>3rik</dc:creator>
		<pubDate>Wed, 04 Jan 2012 06:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://adamjury.com/?p=535#comment-70383</guid>
		<description>Such a perfect retro-nostalgic design! It reminds me of the sci-fi pocket books I used to take from my father&#039;s bookshelf to read.</description>
		<content:encoded><![CDATA[<p>Such a perfect retro-nostalgic design! It reminds me of the sci-fi pocket books I used to take from my father&#8217;s bookshelf to read.</p>
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		<title>Comment on Thousand Suns Rulebook Cover by William Wilson</title>
		<link>http://adamjury.com/2011/thousand-suns-rulebook-cover/comment-page-1/#comment-68134</link>
		<dc:creator>William Wilson</dc:creator>
		<pubDate>Thu, 01 Dec 2011 04:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://adamjury.com/?p=535#comment-68134</guid>
		<description>I would have never thought that stars on a green background would work.

But that&#039;s a jump off the shelf in gamer&#039;s hands cover.</description>
		<content:encoded><![CDATA[<p>I would have never thought that stars on a green background would work.</p>
<p>But that&#8217;s a jump off the shelf in gamer&#8217;s hands cover.</p>
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		<title>Comment on Thousand Suns Rulebook Cover by Robert Saint John</title>
		<link>http://adamjury.com/2011/thousand-suns-rulebook-cover/comment-page-1/#comment-68133</link>
		<dc:creator>Robert Saint John</dc:creator>
		<pubDate>Thu, 01 Dec 2011 03:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://adamjury.com/?p=535#comment-68133</guid>
		<description>I am super-pleased and anxious to see your touch on one of my favorite RPGs, Adam. Monies for multiple copies already set aside.</description>
		<content:encoded><![CDATA[<p>I am super-pleased and anxious to see your touch on one of my favorite RPGs, Adam. Monies for multiple copies already set aside.</p>
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