Digital Grimoire for Shadowrun

November 16th, 2008 Post a Comment!

Tags: ,

We released our first small, PDF-only project for Shadowrun on Friday; an 18-page supplement that offers some magical expansions, new traditions, spells, adept powers, magical groups, etc.

It’s an interesting little book, and a fun experiment … I wrote the BCC text to be quite explicit about what you get with the book, so people don’t buy it expecting a dozen magical groups; nope, there are three, and the BCC tells you exactly which three. I think that’s the correct way to handle short projects like this. I think four bucks is an awesome price — if you use *one* thing in the PDF a few times in your game, you have your money’s worth. Compared to some PDF books that are two bucks for 4-6 pages, we might actually be a little underpriced, but we’ll see how things shake out during the experiment.

Digital Grimoire on BattleCorps.com

Digital Grimoire on DriveThruRPG.com

CAT26600_DigitalGrimoire.jpg

Virtual vs. Centralized Offices

November 10th, 2008 Post a Comment!

Over on Shadowrun4.com, I just wrote about Virtual Office vs. Real Office. Some of my readers may find the topic interesting. Drop by and share your experiences or ask some questions!

Daily Blogging on Shadowrun4.com

October 23rd, 2008 Post a Comment!

Tags: ,

Just a note that from now until November 24th, I’ve taken up the challenge of blogging, daily, about Shadowrun or Catalyst in general on Shadowrun4.com.

Upcoming Games from Catalyst Game Labs and Posthuman Studios

May 10th, 2008 18 comments - post yours!

Tags: , , ,

Edit: Just a note that the site for Eclipse Phase is now online!

Paparazzi!, the card game of Trash-Celebrity Culture:

and Eclipse Phase, the Roleplaying Game of Transhuman Conspiracy and Horror:

GAMA Trade Show

April 25th, 2008 Post a Comment!

Tags: , ,

Got back to Seattle last night from the GAMA Trade Show. We had a good time in Vegas, and a very productive show for Catalyst Game Labs — we heard a lot of good things about our current product lines, and a very positive response to the new games that we’ll be releasing later this year. I’m in meetings for the next couple days, and I didn’t get as much of a chance as I would have liked to wander the show floor, but I’ll probably post a bit more about the show soon-ish.

Status Update … what the hell is Adam doing?

March 28th, 2008 Post a Comment!

Tags: , ,

I have been really busy lately; I like keeping busy, but the last month or so has been hectic and stressful, and there’s a lot of stuff going on but it doesn’t feel like anything is getting finished — even though I have two brand new books [Shadowrun's Arsenal and Classic BattleTech's Technical Readout: 3039], released in March, sitting on the floor by my desk.

In good news, I have a new [to us] designer working on some projects now, and he’s churning out great stuff already.

I’m looking forward to the GAMA Trade Show, in April, when we’ll be announcing some new games, including the one that Rob Boyle has been developing for the last couple of years, and a card game that I designed. I’ll be taking some time to hang out with a bunch of the Catalyst Game Labs’ gang in Seattle after GTS, and maybe I’ll even see some sights.

This week I ordered a Time Capsule, and I’m expecting it early next. Just the 500GB model, but I needed a new router badly, and I found that I didn’t really use Time Machine as often as I should, as I don’t like having my laptop tethered to an external drive.

Publication List Update

September 4th, 2007 Post a Comment!

Tags: , , , ,

I just updated my Publication List to include a bunch of 2007 products, most noticeably the flood of stuff that Catalyst Game Labs has released since taking over the Shadowrun and Classic BattleTech licenses from FanPro LLC.There’s some seriously awesome stuff here: Shadowrun’s Augmentation is a great book, and the Classic BattleTech Introductory Box Set is the coolest boxed game ever released for BattleTech. That fact has nothing to do with how many times the production of it brought me to near tears, honest. A sleeper in the recent releases is Starterbook: Sword and Dragon, a slim book amid all the fat releases of this year, but a well-tuned introduction to adding campaign-style play and roleplaying elements into Classic BattleTech. It’s been an interesting [and good!] year, both product-wise and company-wise.Technorati Tags:

Gen Con 2007!

August 28th, 2007 Post a Comment!

Tags: , , , ,

Ah, the best four days in gaming. Also, non-stop meetings, seminars, and other crazy stuff.

I had a really great time. First, obviously, I have to mention Catalyst Game Labs — this was our first GC with our new company, and we had a hot booth with new fixtures and all sorts of good stuff, in a damned nice location. We had plenty of space to run demos, and we demoed Degenesis, Shadowrun, and Classic BattleTech regularly at the booth.

Our regular games were a bit of chaos. I’m honestly not sure of all the details, but they were shuffled around a few times and some of them were in very remote locations, and apparently Gen Con also printed up a bunch of tickets that didn’t match any of the previous information … this seemed to be a problem for a lot of companies and their games.

On the product front, I am incredibly thrilled that we had everything we wanted to have to the show there: the new Classic BattleTech Introductory Box Set, Starterbook: Sword and Dragon, TechManual, the Total Warfare reprint, and Technical Readout 3050: Upgrades for Classic BattleTech; Augmentation and Emergence for Shadowrun; new Quick-Start Rules for Shadowrun; and the debut of the Degenesis Quick-Start rules. We also had a new BattleTech t-shirt and a Saeder-Krupp t-shirt for Shadowrun.

All of the books will be in stores by August 31st, except for the ones that are already there.

All of this coming together so well was just… incredible to see. Did we have room for improvement? Absolutely, as always. But it was good. Damned good.

I didn’t get much time to wander the show floor, but I did snag some of Green Ronin’s new Freeport stuff, which looks hot; the 40 Years of Gen Con book, Post-Apocalyptic Hero from Hero Games, a copy of jim pinto’s new wrestling RPG, and a few other things.

The mood of the show seemed upbeat, too. Obviously there was a lot of talk about D&D Fourth Edition, which I haven’t done enough reading about yet to have any sort of useful opinion except “I’m not afraid of it putting Catalyst out of business.”

We won a couple ENnies — a gold and a silver — for the free pack of Classic BattleTech Introductory ceremony. I arrived at the ceremony just a few minutes before those awards were given out, so it was great to get to hoot and holller at Randall. I hope this leads to more recognition of minis games at the ENnies. Also, from what I saw, the ENnies ceremony itself was very well done this year, and was in a very nice location.

I have to give some mad props to Davidson, Seth, and Klaus for how much they busted their butts promoting Degenesis at the booth, running demos, and getting fans interested in this crazy-cool game. By the end of Friday we had given out all the Quick-Start Rules we brought, so with some quick help we printed up some new 4 page flyers the next morning so the information stream didn’t trickle to nothing.

Beyond that, it was great to catch up with and spend some quality time with people I haven’t seen for awhile, and I met some new people who are pretty damned cool, too. So that’s all pluses!

And of course, thanks to the fans that came out to the show, to our booth, seminars, and games — Gen Con is the four days of the year where I love my job the most, and it’s due to you guys.

Classic BattleTech TechManual: Large, filling, yet aerodynamic!

March 4th, 2007 Post a Comment!

Tags: , ,

TechManual for Classic BattleTech is available as an eBook, and the print version is at press overseas.

This is a whopper; 352 pages that cover building every kind of ‘Mech imaginable, plus infantry units, combat and support vehicles, battle armor, and other units.

I’m pretty sure this title has more tables, more math, and more numbers than any book I’ve ever worked on; it’s packed solid with info, but well-organized and has examples for building every type of unit in the book. Both of the BattleTech developers — Randall Bills and Herb Beas — really pushed themselves to make this book the ultimate resource for BattleTech construction.

Classic BattleTech TechManual

Technorati Tags:

BESM Third Edition and Adam’s 2007 Schedule

February 3rd, 2007 Post a Comment!

Tags: , ,

I updated my Publication List to include BESM Third Edition, the last book I worked on as a freelancer for Guardians of Order. I finished the book nearly a year ago, and started it nearly two years ago, so it really feels like forever has passed. I haven’t seen my copies yet and long-ago burned the files to DVD — I can barely remember what it looks like.

Mark MacKinnon has been blogging about the game. I hope that BESM/Tri-Stat fans enjoy it, and I’m glad that the WW/Arthaus team picked up the rights to it.

Well, that’s the first of my books out this year — next up are Handbook: House Davion, Classic BattleTech TechManual, Classic BattleTech Tactical Operations, Jihad Hot Spots: 3072 [With a freakin' awesome cover by Klaus Scherwinski], the Classic BattleTech Box Set [come hell or high water!] and some stuff that’s cool but I can’t talk about yet. Plus, probably a few other things that I’ll get roped into doing … who knows, I might even get to work on some Shadowrun stuff this year!

Where Am I?

You are currently browsing the Work Stuff category at Adam Jury.

tent -->