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	<title>Adam Jury &#187; Work Stuff</title>
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	<link>http://adamjury.com</link>
	<description>Adam Jury on: Gaming • Apple • Design</description>
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		<title>Graphic Design / Organization in Gaming Books</title>
		<link>http://adamjury.com/2009/graphic-design-organization-in-gaming-books/</link>
		<comments>http://adamjury.com/2009/graphic-design-organization-in-gaming-books/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 04:36:13 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Work Stuff]]></category>

		<guid isPermaLink="false">http://adamjury.com/?p=279</guid>
		<description><![CDATA[I just made a brief comment on twitter towards Cam Banks:



Here&#8217;s a quick example of what I mean. We just released the 20th Anniversary Edition of Shadowrun (link is to PDF version). One of the chapters that I spent a lot of time tinkering with was the Skills chapter. Here&#8217;s the fundamental problem with the [...]]]></description>
			<content:encoded><![CDATA[<p>I just made a brief comment on twitter towards <a href="http://twitter.com/boymonster">Cam Banks:</a></p>
<p><a href="http://twitter.com/adamjury/status/3500662011"></p>
<div style="text-align:center;"><img src="http://adamjury.com/wp-content/uploads/2009/08/twitterpost.jpg" alt="twitterpost.jpg" border="0" width="297" height="145" /></div>
<p></a></p>
<p>Here&#8217;s a quick example of what I mean. We just released the <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=60553&#038;affiliate_id=77000">20th Anniversary Edition of Shadowrun</a> (link is to PDF version). One of the chapters that I spent a lot of time tinkering with was the <em>Skills</em> chapter. Here&#8217;s the fundamental problem with the Skills chapter, from an organizational/layout point of view: All of the skills have a short description that are of a similar length, but some skills have no additional rules, while others have a few hundred words of additional rules, and others have even more, plus some reference tables. Then, there are the general rules for how skills work, some sidebars with example power levels and the Skill Groups, some guidelines on the various types of skills, and finally, rules for using attributes in place of skills.</p>
<blockquote><p><strong>Note 1:</strong> For those of you with copy of the Shadowrun 20th Anniversary rulebook handy, when I say &#8220;Basic&#8221; I mean the descriptions starting with &#8220;Combat Active Skills&#8221; near the bottom of p. 121 and ending at the bottom of the first column of p. 127. The &#8220;Using&#8221; rules start with the <i>Using Specific Skills</i> header on p. 130 and continue until the end of the second column on p. 138.</p></blockquote>
<blockquote><p><strong>Note 2:</strong>The organizational work I describe here is not necessarily the job of the graphic designer; depending on how production on a book works, this organization is probably handled first by the managing editor [or in Catalyst parlance, the "Line Developer"] or editor, and given to the graphic designer to implement. In the case of this title, I had a lot of latitude to make my own decisions for organization, with developer approval. Some graphic designers will consider this work not their responsibility, and in many situations, it wouldn&#8217;t be.</p></blockquote>
<p>There&#8217;s one obvious choice on how to organize this chapter: put all the general purpose &#8220;these rules apply to all skills&#8221; early in the chapter, along with any tables/sidebars that list all the skills and how they relate to each other, along with what categories they fit in. I&#8217;d like to think this is a no-brainer.</p>
<p>Other slightly less obvious but still easy choices are: sandwich the more specific rules for using the Special groups of skills [Knowledge and Language] in between the &#8220;Basic&#8221; section and the &#8220;Using&#8221; section, and put the rules for using Attributes as Skills right at the back of the chapter. They&#8217;re the most odd duck thing in the chapter, but they belong there more than in the Game Concepts chapter, as they&#8217;re somewhat special case rules.</p>
<p><b>So the big question is:</b> do you lump all the skills ["Basic"] and all of their specific rules/tables ["Using"] together, or do you break it out into two distinct sections? Some of the questions I ask myself whenever I have an organization question like this are: <em>How is the book going to be used? Is this chapter mostly going to be read? Used during character generation only? Used during play only? Both play and chargen? How many questions do I have to ask myself to answer another question?</em></p>
<p>In the case of the <em>Skills</em> chapter, the &#8220;basic&#8221; short descriptions of each skill are heavily used during character creation &#8230; but once you have a few games under your belt, you know what the skill is used for and probably won&#8217;t need to refer to them often. The &#8220;Using&#8221; rules that you may only use once a session or every couple of sessions, however, those will be harder to memorize, and aren&#8217;t as likely to be consulted during character generation. However, there&#8217;s no doubt that both &#8220;sets&#8221; of rules are 100% tied to each other, and people will be flipping between the basic and advanced occasionally, if they are separated.</p>
<p>Looking at all that, I made the decision that the &#8220;Basic&#8221; rules should be distinct from the advanced &#8220;Using&#8221; rules. Now within those two sets, I have more decisions to make, primarily: how to organize the list of skills. Shadowrun skills are divided into categories, such as Combat, Social, Technical, etc. In previous editions those categories may have been slightly different, but there have always been categories. Within the categories, skills are alphabetized, and skills that have an entry in the &#8220;Using&#8221; section have a page reference to that section. This should work fine &#8212; when making a character, you are often looking for certain types of skills at a time, and when skills are in categories it&#8217;s easier to see how they relate to other similar skills; if the entire skill list were one big alphabetical list, you might think you need Intimidation when the skill you&#8217;re really looking for is Leadership. With categories, those skills are much more likely to be within a few entries of each other, so it&#8217;s easier to get the &#8220;big picture&#8221; of what a category represents and how it&#8217;s broken down.</p>
<div style="text-align:center;"><img src="http://adamjury.com/wp-content/uploads/2009/08/SR4A_BasicSkills.jpg" alt="SR4A_BasicSkills.jpg" border="0" width="450" height="625" /></div>
<p>Now for the &#8220;Using&#8221; section, which frankly, was a mess in the original ["green"] versions of Shadowrun, Fourth Edition. How to fix it? First off, I put &#8220;Using&#8221; in front of every single entry: &#8220;Using Etiquette,&#8221; &#8220;Using Jumping,&#8221; &#8220;Using Survival,&#8221; etc. Yeah, there&#8217;s some slightly odd phrasing in those, but by putting the &#8220;Using&#8221; in front of every header I was able to differentiate every single one of them from their &#8220;Basic&#8221; descriptions, to make cross-referencing easier.</p>
<p>One major decision for the &#8220;Using&#8221; section &#8212; do I break these skills down by category, or just alphabetize them all? I chose to alphabetize them all, because this is a section that you aren&#8217;t likely to read straight through, comparing and contrasting. This is a reference section. You use it when the boat that your &#8216;runner was on just burst into flames and you jumped into the water and need to stay afloat: you&#8217;re looking for Swimming first, not Physical Active Skills, and when actually using the skill, the category rarely matters. </p>
<p>Then came adding in what I refer to as &#8220;signposts,&#8221; a subset of cross-references. Here&#8217;s the easiest example of a signpost, and why it&#8217;s in the book: there&#8217;s a header named <i>Using Build or Repair</i> that does nothing but point you to the header <i>Using Technical Skills to Build or Repair.</i> Why do this? Because players looking to Build to Repair something are likely going to look there first, <em>especially</em> if they are players of Shadowrun First through Third Edition, when every skill had a &#8220;Build/Repair&#8221; specialization, discussed in a distinct section. Yup, some people might consider those two lines in the book &#8220;wasted,&#8221; but I consider it space well spent. </p>
<p>Some of these signposts also point to subsections like <em>Using Charisma-linked Skills,</em> which covers such skills as Con, Intimidation, etc &#8211; so if you flip to <em>Using Intimidation,</em> you get pointed to the correct page, not left in the middle of a field with a broken GPS and no cel-phone signal. And some of them go right to other chapters &#8212; such as the rules for spellcasting, which are intricate enough to be in the <em>Magic / Awakened World</em> chapter.</p>
<div style="text-align:center;"><img src="http://adamjury.com/wp-content/uploads/2009/08/SR4A_UsingSkills.jpg" alt="SR4A_UsingSkills.jpg" border="0" width="450" height="625" /></div>
<p>I hope this sheds some insight on how and why some organizational/layout decisions are made for a gaming book. It&#8217;s a matter of give and take &#8212; balancing organization, fitting all the text in, fitting in artwork, keeping things looking &#8220;cool,&#8221; while maintaining the utility of text/tables/diagrams. There&#8217;s no &#8220;one true way&#8221; for organizing a game book, or any other book &#8212; but the right way to figure out the best way for any particular title is to identify <strong>how</strong> the book [or a particular section of it] will be used, and go from there!</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Shadowrun, Fourth Edition 20th Anniversary Edition</title>
		<link>http://adamjury.com/2009/shadowrun-fourth-edition-20th-anniversary-editioni-will-try-to-have-some-actual-thoughts-about-this-when-i-am-finished-being-exhausted-and-stressed-i-hope-you-all-like-it/</link>
		<comments>http://adamjury.com/2009/shadowrun-fourth-edition-20th-anniversary-editioni-will-try-to-have-some-actual-thoughts-about-this-when-i-am-finished-being-exhausted-and-stressed-i-hope-you-all-like-it/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 19:44:21 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Work Stuff]]></category>
		<category><![CDATA[shadowrun]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=196</guid>
		<description><![CDATA[The project that has taken so much of my time and energy over the last few months has now been announced, and is available as a PDF: Catalyst Game Labs Celebrates 20 Years of Shadowrun!
[I will try to have some actual thoughts about this, when I am finished being exhausted and stressed. I hope you [...]]]></description>
			<content:encoded><![CDATA[<p>The project that has taken so much of my time and energy over the last few months has now been announced, and is available as a PDF: <a href="http://www.shadowrun4.com/wordpress/2009/03/catalyst-game-labs-celebrates-20-years-of-shadowrun/">Catalyst Game Labs Celebrates 20 Years of Shadowrun!</a></p>
<p>[I will try to have some actual thoughts about this, when I am finished being exhausted and stressed. I hope you all like it.]</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Digital Grimoire for Shadowrun</title>
		<link>http://adamjury.com/2008/digital-grimoire-for-shadowrun/</link>
		<comments>http://adamjury.com/2008/digital-grimoire-for-shadowrun/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 01:24:27 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Work Stuff]]></category>
		<category><![CDATA[catalystgamelabs]]></category>
		<category><![CDATA[shadowrun]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=145</guid>
		<description><![CDATA[We released our first small, PDF-only project for Shadowrun on Friday; an 18-page supplement that offers some magical expansions, new traditions, spells, adept powers, magical groups, etc.
It&#8217;s an interesting little book, and a fun experiment &#8230; I wrote the BCC text to be quite explicit about what you get with the book, so people don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>We released our first small, PDF-only project for Shadowrun on Friday; an 18-page supplement that offers some magical expansions, new traditions, spells, adept powers, magical groups, etc.</p>
<p>It&#8217;s an interesting little book, and a fun experiment &#8230; I wrote the BCC text to be quite explicit about what you get with the book, so people don&#8217;t buy it expecting a dozen magical groups; nope, there are three, and the BCC tells you exactly which three. I think that&#8217;s the correct way to handle short projects like this. I think four bucks is an awesome price &#8212; if you use *one* thing in the PDF a few times in your game, you have your money&#8217;s worth. Compared to some PDF books that are two bucks for 4-6 pages, we might actually be a little underpriced, but we&#8217;ll see how things shake out during the experiment.</p>
<p><a href="http://www.battlecorps.com/catalog/product_info.php?products_id=2160">Digital Grimoire on BattleCorps.com</a></p>
<p><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=58911&#038;affiliate_id=77000">Digital Grimoire on DriveThruRPG.com</a></p>
<div style="text-align:center;"><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=58911&#038;affiliate_id=77000"><img src="http://www.adamjury.com/wp-content/uploads/2008/11/cat26600-digitalgrimoire.jpg" alt="CAT26600_DigitalGrimoire.jpg" border="0" width="450" height="584" /></a></div>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Virtual vs. Centralized Offices</title>
		<link>http://adamjury.com/2008/virtual-vs-centralized-offices/</link>
		<comments>http://adamjury.com/2008/virtual-vs-centralized-offices/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 07:45:57 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Work Stuff]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=142</guid>
		<description><![CDATA[Over on Shadowrun4.com, I just wrote about Virtual Office vs. Real Office. Some of my readers may find the topic interesting. Drop by and share your experiences or ask some questions!
&#169;2010 Adam Jury. All Rights Reserved..]]></description>
			<content:encoded><![CDATA[<p>Over on <a href="http://shadowrun4.com">Shadowrun4.com</a>, I just wrote about <a href="http://www.shadowrun4.com/wordpress/2008/11/daily-blogging-virtual-office-vs.-real-office/">Virtual Office vs. Real Office</a>. Some of my readers may find the topic interesting. Drop by and share your experiences or ask some questions!</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Daily Blogging on Shadowrun4.com</title>
		<link>http://adamjury.com/2008/daily-blogging-on-shadowrun4com/</link>
		<comments>http://adamjury.com/2008/daily-blogging-on-shadowrun4com/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 01:49:32 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Work Stuff]]></category>
		<category><![CDATA[catalystgamelabs]]></category>
		<category><![CDATA[shadowrun]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=140</guid>
		<description><![CDATA[Just a note that from now until November 24th, I&#8217;ve taken up the challenge of blogging, daily, about Shadowrun or Catalyst in general on Shadowrun4.com.
&#169;2010 Adam Jury. All Rights Reserved..]]></description>
			<content:encoded><![CDATA[<p>Just a note that from now until November 24th, I&#8217;ve taken up the challenge of blogging, daily, about Shadowrun or Catalyst in general on <a href="http://shadowrun4.com">Shadowrun4.com</a>.</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Upcoming Games from Catalyst Game Labs and Posthuman Studios</title>
		<link>http://adamjury.com/2008/upcoming-games-from-catalyst-game-labs-and-posthuman-studios/</link>
		<comments>http://adamjury.com/2008/upcoming-games-from-catalyst-game-labs-and-posthuman-studios/#comments</comments>
		<pubDate>Sun, 11 May 2008 02:59:43 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Work Stuff]]></category>
		<category><![CDATA[catalystgamelabs]]></category>
		<category><![CDATA[eclipsephase]]></category>
		<category><![CDATA[paparazzi!]]></category>
		<category><![CDATA[posthumanstudios]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/2008/upcoming-games-from-catalyst-game-labs-and-posthuman-studios/</guid>
		<description><![CDATA[Edit: Just a note that the site for Eclipse Phase is now online!
Paparazzi!, the card game of Trash-Celebrity Culture:

and Eclipse Phase, the Roleplaying Game of Transhuman Conspiracy and Horror:

&#169;2010 Adam Jury. All Rights Reserved..]]></description>
			<content:encoded><![CDATA[<p>Edit: Just a note that the site for <a href="http://eclipsephase.com/">Eclipse Phase</a> is now online!</p>
<p><i>Paparazzi!</i>, the card game of Trash-Celebrity Culture:</p>
<p><img src="http://www.adamjury.com/images/papa_promo.jpg" border="0"></p>
<p>and <i>Eclipse Phase</i>, the Roleplaying Game of Transhuman Conspiracy and Horror:</p>
<p><a href="http://eclipsephase.com/"><img src="http://www.adamjury.com/images/ep_promo.jpg" border="0"></a></p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>18</slash:comments>
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		<title>GAMA Trade Show</title>
		<link>http://adamjury.com/2008/gama-trade-show/</link>
		<comments>http://adamjury.com/2008/gama-trade-show/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 23:34:38 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Work Stuff]]></category>
		<category><![CDATA[catalystgamelabs]]></category>
		<category><![CDATA[gamatradeshow]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/2008/gama-trade-show/</guid>
		<description><![CDATA[Got back to Seattle last night from the GAMA Trade Show. We had a good time in Vegas, and a very productive show for Catalyst Game Labs &#8212; we heard a lot of good things about our current product lines, and a very positive response to the new games that we&#8217;ll be releasing later this [...]]]></description>
			<content:encoded><![CDATA[<p>Got back to Seattle last night from the GAMA Trade Show. We had a good time in Vegas, and a very productive show for Catalyst Game Labs &#8212; we heard a lot of good things about our current product lines, and a very positive response to the new games that we&#8217;ll be releasing later this year. I&#8217;m in meetings for the next couple days, and I didn&#8217;t get as much of a chance as I would have liked to wander the show floor, but I&#8217;ll probably post a bit more about the show soon-ish.</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<title>Status Update &#8230; what the hell is Adam doing?</title>
		<link>http://adamjury.com/2008/status-update-what-the-hell-is-adam-doing/</link>
		<comments>http://adamjury.com/2008/status-update-what-the-hell-is-adam-doing/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 07:48:08 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Apples are Delicious]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Work Stuff]]></category>
		<category><![CDATA[catalystgamelabs]]></category>
		<category><![CDATA[classicbattletech]]></category>
		<category><![CDATA[shadowrun]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/2008/status-update-what-the-hell-is-adam-doing/</guid>
		<description><![CDATA[I have been really busy lately; I like keeping busy, but the last month or so has been hectic and stressful, and there&#8217;s a lot of stuff going on but it doesn&#8217;t feel like anything is getting finished &#8212; even though I have two brand new books [Shadowrun's Arsenal and Classic BattleTech's Technical Readout: 3039], [...]]]></description>
			<content:encoded><![CDATA[<p>I have been really busy lately; I like keeping busy, but the last month or so has been hectic and stressful, and there&#8217;s a lot of stuff going on but it doesn&#8217;t feel like anything is <i>getting finished</i> &#8212; even though I have two brand new books [Shadowrun's <a href="http://shadowrun4.com/products//product.php?i=26003&#038;m=CAT">Arsenal</a> and Classic BattleTech's <a href="http://www.classicbattletech.com/index.php?action=products&#038;mode=full&#038;id=222">Technical Readout: 3039</a>], released in March, sitting on the floor by my desk.</p>
<p>In good news, I have a new [to us] designer working on some projects now, and he&#8217;s churning out great stuff already.</p>
<p>I&#8217;m looking forward to the GAMA Trade Show, in April, when we&#8217;ll be announcing some new games, including the one that Rob Boyle has been developing for the last couple of years, and a card game that I designed. I&#8217;ll be taking some time to hang out with a bunch of the Catalyst Game Labs&#8217; gang in Seattle after GTS, and maybe I&#8217;ll even see some sights.</p>
<p>This week I ordered a <a href="http://www.apple.com/timecapsule/">Time Capsule</a>, and I&#8217;m expecting it early next. Just the 500GB model, but I needed a new router badly, and I found that I didn&#8217;t really use Time Machine as often as I should, as I don&#8217;t like having my laptop tethered to an external drive.</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<title>Publication List Update</title>
		<link>http://adamjury.com/2007/publication-list-update/</link>
		<comments>http://adamjury.com/2007/publication-list-update/#comments</comments>
		<pubDate>Wed, 05 Sep 2007 04:53:20 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Work Stuff]]></category>
		<category><![CDATA[catalystgamelabs]]></category>
		<category><![CDATA[classicbattletech]]></category>
		<category><![CDATA[publicationlist]]></category>
		<category><![CDATA[shadowrun]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=47</guid>
		<description><![CDATA[I just updated my Publication List to include a bunch of 2007 products, most noticeably the flood of stuff that Catalyst Game Labs has released since taking over the Shadowrun and Classic BattleTech licenses from FanPro LLC.There&#8217;s some seriously awesome stuff here: Shadowrun&#8217;s Augmentation is a great book, and the Classic BattleTech Introductory Box Set [...]]]></description>
			<content:encoded><![CDATA[<p>I just updated my <a href="http://www.talkinabout.com/publication-list/">Publication List</a> to include a bunch of 2007 products, most noticeably the flood of stuff that <a href="http://www.catalystgamelabs.com">Catalyst Game Labs</a> has released since taking over the Shadowrun and Classic BattleTech licenses from FanPro LLC.There&#8217;s some seriously awesome stuff here: Shadowrun&#8217;s <a href="http://shadowrun4.com/products//product.php?i=26002&amp;m=CAT">Augmentation</a> is a great book, and the <a href="http://www.classicbattletech.com/index.php?action=products&amp;mode=full&amp;id=198">Classic BattleTech Introductory Box Set</a> is the coolest boxed game ever released for BattleTech. That fact has nothing to do with how many times the production of it brought me to near tears, honest. A sleeper in the recent releases is <a href="http://www.classicbattletech.com/index.php?action=products&amp;mode=full&amp;id=199">Starterbook: Sword and Dragon</a>, a slim book amid all the fat releases of this year, but a well-tuned introduction to adding campaign-style play and roleplaying elements into Classic BattleTech. It&#8217;s been an interesting [and good!] year, both product-wise and company-wise.<!-- Technorati Tags Start -->Technorati Tags:<a href="http://technorati.com/tag/battletech" rel="tag">battletech</a><a href="http://technorati.com/tag/shadowrun" rel="tag">shadowrun</a><a href="http://technorati.com/tag/catalystgamelabs" rel="tag">catalystgamelabs</a><!-- Technorati Tags End --></p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<title>Gen Con 2007!</title>
		<link>http://adamjury.com/2007/gen-con-2007/</link>
		<comments>http://adamjury.com/2007/gen-con-2007/#comments</comments>
		<pubDate>Wed, 29 Aug 2007 00:34:25 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Work Stuff]]></category>
		<category><![CDATA[battletech]]></category>
		<category><![CDATA[catalystgamelabs]]></category>
		<category><![CDATA[degenesis]]></category>
		<category><![CDATA[gencon]]></category>
		<category><![CDATA[shadowrun]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=45</guid>
		<description><![CDATA[Ah, the best four days in gaming. Also, non-stop meetings, seminars, and other crazy stuff.
I had a really great time. First, obviously, I have to mention Catalyst Game Labs &#8212; this was our first GC with our new company, and we had a hot booth with new fixtures and all sorts of good stuff, in [...]]]></description>
			<content:encoded><![CDATA[<p>Ah, the best four days in gaming. Also, non-stop meetings, seminars, and other crazy stuff.</p>
<p>I had a really great time. First, obviously, I have to mention <a href="http://www.catalystgamelabs.com">Catalyst Game Labs</a> &#8212; this was our first GC with our new company, and we had a hot booth with new fixtures and all sorts of good stuff, in a damned nice location. We had plenty of space to run demos, and we demoed Degenesis, Shadowrun, and Classic BattleTech regularly at the booth.</p>
<p>Our regular games were a bit of chaos. I&#8217;m honestly not sure of all the details, but they were shuffled around a few times and some of them were in very remote locations, and apparently Gen Con also printed up a bunch of tickets that didn&#8217;t match any of the previous information &#8230; this seemed to be a problem for a lot of companies and their games.</p>
<p>On the product front, I am incredibly thrilled that we had everything we wanted to have to the show there: the new Classic BattleTech Introductory Box Set, Starterbook: Sword and Dragon, TechManual, the Total Warfare reprint, and Technical Readout 3050: Upgrades for Classic BattleTech; Augmentation and Emergence for Shadowrun; new Quick-Start Rules for Shadowrun; and the debut of the Degenesis Quick-Start rules. We also had a new BattleTech t-shirt and a Saeder-Krupp t-shirt for Shadowrun.</p>
<p>All of the books will be in stores by August 31st, except for the ones that are already there.</p>
<p>All of this coming together so well was just&#8230; incredible to see. Did we have room for improvement? Absolutely, as always. But it was good. Damned good.</p>
<p>I didn&#8217;t get much time to wander the show floor, but I did snag some of Green Ronin&#8217;s new Freeport stuff, which looks hot; the 40 Years of Gen Con book, Post-Apocalyptic Hero from Hero Games, a copy of jim pinto&#8217;s new wrestling RPG, and a few other things.</p>
<p>The mood of the show seemed upbeat, too. Obviously there was a lot of talk about D&#038;D Fourth Edition, which I haven&#8217;t done enough reading about yet to have any sort of useful opinion except &#8220;I&#8217;m not afraid of it putting Catalyst out of business.&#8221;</p>
<p>We won a couple ENnies &#8212; a gold and a silver &#8212; for the free pack of Classic BattleTech Introductory ceremony. I arrived at the ceremony just a few minutes before those awards were given out, so it was great to get to hoot and holller at Randall. I hope this leads to more recognition of minis games at the ENnies. Also, from what I saw, the ENnies ceremony itself was very well done this year, and was in a very nice location.</p>
<p>I have to give some mad props to Davidson, Seth, and Klaus for how much they busted their butts promoting Degenesis at the booth, running demos, and getting fans interested in this crazy-cool game. By the end of Friday we had given out all the Quick-Start Rules we brought, so with some quick help we printed up some new 4 page flyers the next morning so the information stream didn&#8217;t trickle to nothing.</p>
<p>Beyond that, it was great to catch up with and spend some quality time with people I haven&#8217;t seen for awhile, and I met some new people who are pretty damned cool, too. So that&#8217;s all pluses!</p>
<p>And of course, thanks to the fans that came out to the show, to our booth, seminars, and games &#8212; Gen Con is the four days of the year where I love my job the most, and it&#8217;s due to you guys.</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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