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	<title>Adam Jury &#187; Uncategorized</title>
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	<link>http://adamjury.com</link>
	<description>Adam Jury on: Gaming • Apple • Design</description>
	<lastBuildDate>Sat, 20 Feb 2010 08:49:02 +0000</lastBuildDate>
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		<title>My Work in 2009</title>
		<link>http://adamjury.com/2009/my-work-in-2009/</link>
		<comments>http://adamjury.com/2009/my-work-in-2009/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 03:23:45 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[eclipsephase]]></category>
		<category><![CDATA[shadowrun]]></category>

		<guid isPermaLink="false">http://adamjury.com/?p=332</guid>
		<description><![CDATA[I&#8217;m not going to fib: 2009 was a rough year, work-wise. Catalyst experienced turnovers and hardships and growing pains, and we also did a lot of awesome things, but we also didn&#8217;t get all of the awesome things finished that we wanted to. That leaves us with plenty of things to do in 2010, of [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not going to fib: 2009 was a rough year, work-wise. Catalyst experienced turnovers and hardships and growing pains, and we also did a lot of awesome things, but we also didn&#8217;t get all of the awesome things finished that we wanted to. That leaves us with plenty of things to do in 2010, of course!</p>
<p>One particular thing I found troubling about 2009 was developing the design and layout for Eclipse Phase and the 20th Anniversary Edition of Shadowrun at the same time: it was a lot of work, and I would have liked to have seen how one book [either one!] fared in the eyes of gamers before I turned my attention to another book. I used my gut a lot when designing both books; in the end, I think my gut was right more often than not.</p>
<p>My highlights of 2009 are easy:<br />
</p>
<h2>Eclipse Phase</h2>
<div style="text-align:center;"><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=64135&#038;affiliate_id=77000"><img src="http://adamjury.com/wp-content/uploads/2009/12/EP.jpg" alt="EP.jpg" border="0" width="300" height="388" /></a><br /><a href="http://www.amazon.com/gp/product/1934857165?ie=UTF8&#038;tag=talabo-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1934857165">Eclipse Phase</a><img src="http://www.assoc-amazon.com/e/ir?t=talabo-20&#038;l=as2&#038;o=1&#038;a=1934857165" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<p>Not only am I very pleased with how Eclipse Phase ended up looking and working as a book and game artifact, but our gang at Posthuman Studios pushed Catalyst hard for things we wanted: Creative Commons licensing &#038; inexpensive PDF pricing being the prime two. Those decisions have so far turned out to be wise, and Catalyst will be be publishing at least one more game&mdash;<a href="http://monstersinthesky.com/">Leviathans</a>&mdash;using a Creative Commons license. The development team&#8217;s work on Eclipse Phase&mdash;game, setting, book&mdash;fills me with pride.</p>
<p></p>
<h2>Shadowrun, 4th Ed. 20th Anniversary Core Rulebook</h2>
<p>What can I say? It was a thrill to work on this book, and aside from minor nitpicks it&#8217;s been enthusiastically received by new and returning Shadowrun fans alike. Highlights: the huge color-coded master index, the streamlining of character generation, and the revised <a href="http://adamjury.com/2009/graphic-design-organization-in-gaming-books/">skills chapter.</a> Each time I pick up this book to use is better than any time picking up the previous Fourth Edition book.</p>
<div style="text-align:center;"><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=60553&#038;affiliate_id=77000"><img src="http://adamjury.com/wp-content/uploads/2009/12/SR4A.jpg" alt="SR4A.jpg" border="0" width="300" height="389" /></a><br /><a href="http://www.amazon.com/gp/product/1934857319?ie=UTF8&#038;tag=talabo-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1934857319">Shadowrun 20th Anniversary Edition</a><img src="http://www.assoc-amazon.com/e/ir?t=talabo-20&#038;l=as2&#038;o=1&#038;a=1934857319" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<p></p>
<h2>Seattle 2072</h2>
<p>Through weird twists of fate, I actually ended up being the developer on this project. My goal was simple: meld the best of <em>Seattle Sourcebook&#8217;s</em> &#8220;bite-sized&#8221; design with the best of <em>New Seattle&#8217;s</em>, throw in a major shakeup, and set up some future plots so people can keep &#8216;running in the Sixth World&#8217;s signature city. Steve Kenson rocked the main writing tasks and we pulled in a bunch of others to write short fiction pieces. </p>
<div style="text-align:center;"><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=64134&#038;affiliate_id=77000"><img src="http://adamjury.com/wp-content/uploads/2009/12/S2072.jpg" alt="S2072.jpg" border="0" width="300" height="388" /></a><br /><a href="http://www.amazon.com/gp/product/1934857580?ie=UTF8&#038;tag=talabo-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1934857580">Seattle 2072</a><img src="http://www.assoc-amazon.com/e/ir?t=talabo-20&#038;l=as2&#038;o=1&#038;a=1934857580" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Dirty Words Design Episode 2</title>
		<link>http://adamjury.com/2009/dirty-words-design-episode-2/</link>
		<comments>http://adamjury.com/2009/dirty-words-design-episode-2/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 15:49:45 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=200</guid>
		<description><![CDATA[After a crazy month of March and early April, I&#8217;ve finished Episode 2 of Dirty Words Design; a grab-bag episode that revisits Episode 1 and further explains Packaging vs. Copy Links, and a “feature” of Packaging that you may not be aware of. I also give a brief overview on exporting a document to PDF [...]]]></description>
			<content:encoded><![CDATA[<p>After a crazy month of March and early April, I&#8217;ve finished <a href="http://dirtywords.tv/2009/episode_002/">Episode 2</a> of Dirty Words Design; a grab-bag episode that revisits Episode 1 and further explains Packaging vs. Copy Links, and a “feature” of Packaging that you may not be aware of. I also give a brief overview on exporting a document to PDF while turning all the text in it to outlines; based on David Blatner’s article. It’s a technique that hopefully you won’t have to use, but it’s good to know in case you need it in a pinch!</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Interviewed on This Modern Death</title>
		<link>http://adamjury.com/2008/interviewed-on-this-modern-death/</link>
		<comments>http://adamjury.com/2008/interviewed-on-this-modern-death/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 00:07:29 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=166</guid>
		<description><![CDATA[I was interviewed on the modern horror/dark future gaming podcast This Modern Death recently, and the episode was just posted.
It&#8217;s about an hour, and we talk about all sorts of things: Shadowrun, Eclipse Phase, Paparazzi!, finger-painting, how I got into gaming, how I got into working in the game industry, the licensed property I&#8217;d like [...]]]></description>
			<content:encoded><![CDATA[<p>I was interviewed on the modern horror/dark future gaming podcast <a href="http://www.thismoderndeath.com/?p=174/">This Modern Death</a> recently, and the episode was just posted.</p>
<p>It&#8217;s about an hour, and we talk about all sorts of things: Shadowrun, Eclipse Phase, Paparazzi!, finger-painting, how I got into gaming, how I got into working in the game industry, the licensed property I&#8217;d like to work on the most, problems in the game industry, Tim Hortons, The Dresden Files RPG, poutine, the future of roleplaying, I poke fun at silly questions that gamers ask, and then turn right around and point out that there are a number of gamers who aren&#8217;t online and aren&#8217;t clued in to the latest trends and hot new games, and that they&#8217;re going to keep on trucking no matter what we say or do.</p>
<p>Thanks to Shaun, Kristin, and Randy at <a href="http://www.thismoderndeath.com/">This Modern Death</a> for having me!</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Mur Lafferty on Creative Commons</title>
		<link>http://adamjury.com/2008/mur-lafferty-on-creative-commons/</link>
		<comments>http://adamjury.com/2008/mur-lafferty-on-creative-commons/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 15:50:47 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[creativecommons]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=134</guid>
		<description><![CDATA[Mur Lafferty&#8217;s most recent episode of I Should Be Writing has a nice summary of what Creative Commons is, what sort of projects have used it, and what you can use it for. The Creative Commons talk starts at roughly the 5:15 point of the podcast.
&#169;2010 Adam Jury. All Rights Reserved..]]></description>
			<content:encoded><![CDATA[<p>Mur Lafferty&#8217;s most recent episode of <a href="http://isbw.murlafferty.com/2008/10/09/isbw-102-creative-commons/">I Should Be Writing</a> has a nice summary of what Creative Commons is, what sort of projects have used it, and what you can use it for. The Creative Commons talk starts at roughly the 5:15 point of the podcast.</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Shadowrun Quick-Start Rules up for ENnie Award</title>
		<link>http://adamjury.com/2008/shadowrun-quick-start-rules-up-for-ennie-award/</link>
		<comments>http://adamjury.com/2008/shadowrun-quick-start-rules-up-for-ennie-award/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 17:00:37 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[catalystgamelabs]]></category>
		<category><![CDATA[posthumanstudios]]></category>
		<category><![CDATA[shadowrun]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=99</guid>
		<description><![CDATA[
No press release, just a HELL YEAH for the Shadowrun, Fourth Edition Quick-Start Rules getting nominated for an ENnie Award this year. We really busted ass last year to design and deliver what I think is a tremendous set of Quick-Start Rules and an overall great [and free!] booklet aimed at introducing gamers into Shadowrun [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.shadowrun4.com/quickstart/"><img src="http://www.adamjury.com/wp-content/uploads/2008/07/catalystgamelabs-shadowrunquickstart.jpg" alt="catalystgamelabs_shadowrunquickstart.jpg" border="0" width="200" height="155" align="right" /></a><br />
No press release, just a HELL YEAH for the <a href="http://www.shadowrun4.com/quickstart/">Shadowrun, Fourth Edition Quick-Start Rules</a> getting nominated for an <a href="http://www.ennieawards.com/08/2008noms-4.html">ENnie Award</a> this year. We really busted ass last year to design and deliver what I think is a <i>tremendous</i> set of Quick-Start Rules and an overall great [and free!] booklet aimed at introducing gamers into Shadowrun or back into Shadowrun.</p>
<p>Voting on the ENnies will be open later this month.</p>
<p>Plus, the <a href="http://www.dianajonesaward.org/08nominees.html">2008 Diana Jones Award</a> nominations were just announced. No nominations for anything I even so much as sneezed nearby, but myself and Posthuman Studios are one of the sponsors of the awards this year. The awards ceremony will be Wednesday the 13th &#8212; the day before Gen Con &#8212; at that uber-secret location in Indianapolis.</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Classic BattleTech Introductory Boxed Set wins Origins Award!</title>
		<link>http://adamjury.com/2008/classic-battletech-introductory-boxed-set-wins-origins-award/</link>
		<comments>http://adamjury.com/2008/classic-battletech-introductory-boxed-set-wins-origins-award/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 03:14:15 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[catalystgamelabs]]></category>
		<category><![CDATA[classicbattletech]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=98</guid>
		<description><![CDATA[w00t!

The 
Classic BattleTech Introductory Boxed Set won Miniatures Rules of the Year at the 34th Annual Origins Awards.
&#169;2010 Adam Jury. All Rights Reserved..]]></description>
			<content:encoded><![CDATA[<p>w00t!</p>
<p><img src="http://pics.livejournal.com/adamjury/pic/0000g24y"></p>
<p>The <a href="http://www.amazon.com/dp/0979204739/?tag=talabo-20"><br />
Classic BattleTech Introductory Boxed Set</a> won <b>Miniatures Rules of the Year</b> at the 34th Annual Origins Awards.</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>2</slash:comments>
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