November 22nd, 2010 § § permalink
Over on RPG.net, there’s a thread discussing TheMouse’s “bite-sized” explanation of Fate. Several people have made 1-page (front and back) pamphlet-style versions of his condensed rules. My rough take on the idea is here:
http://adamjury.com/files/BiteSizedFate_Nov22_2AM.pdf
(if I update this file, I’ll just update that link and post a note. For now, I’m asking that people don’t distribute/mirror the file—please link back to here, and people can grab the most up-to-date version.)
October 11th, 2010 § § permalink
On an industry mailing list I subscribe to, a few days ago, someone pointed out a site that contained pirated PDFs of thousands of gaming books. I sent off a flip comment:
Damnit. Eclipse Phase stuff, which can be legally shared, isn’t there. I wonder if I can just upload it… ;-)
Someone sent me an off-list message questioning whether EP could be legally shared. I said yes, absolutely, and they asked:
[Are you] shooting [yourselves] in the proverbial foot by basically giving away their materials. If it’s free and legal to do so why would anybody buy the materials?
Here’s my replies to that email, edited only slightly to combine a couple emails into one to tie together some subject a bit better:
Well, we sure haven’t shot ourselves in the foot so far. First print run sold out in only a few months, second print run is roughly about half gone (haven’t seen September numbers yet), and our first two print supplements were both 1/4 sold on pre-orders alone.
Our PDF sales have also been exceptionally strong; partially due to the low price point (1500+ sales of the core PDF at $15 — exact numbers impossible to know due to our divorce from Catalyst) and partially because of the Creative Commons licensing. People can check out the game, whether that be from our free Quick-Start Rules, downloading from a torrent (we seeded it ourselves to some bittorrent trackers), or by being given it from a friend. If they know they like it, $15 a low price for a full PDF RPG, and while RPG print prices have crept up to where $50 is a very normal price for a 400-page full-color book, nobody needs to buy it “sight unseen” now.
Our ad-hoc research shows that almost every EP gaming group has multiple copies of the print rulebook and multiple copies of the PDF at the table.
People are good. They want to support the things they like and they want to be treated as individuals and be respected. Creative Commons licensing allows us to do that; we’re giving them gaming material and allowing them to use in the way that gamers naturally want to use it. It allows fans to support us without worries of legal hassles, and it’s given us alternate revenue streams — like the Hack Packs, where we charge a few bucks extra for access to high-res artwork and InDesign files of our material.
Another great factor for Creative Commons and Eclipse Phase is the themes of EP and the spirit of CC collide rather nicely. Hackers and info-junkies and copyleftists also tend to be interested in sci-fi and transhumanism!
And, of course, no publishing company can successfully fight piracy. The RIAA hasn’t, the MPAA hasn’t. Piracy is going to happen unless we say “nope, you can’t pirate our stuff, cuz we’ll just let you give it out!” — and that makes the file-sharers like us and buy from us. I don’t think pirates are evil and immoral people. I know many people who pirate many things and these people also buy many things. They just tend to buy only things they already like. So, of course, giving away your material will only work if your material is good quality!
I’d much rather have someone read our game for free and not like it than buy our game and not like it. In the first case, they’re only out their time. In the second case, they’re out time and money and are more likely to resent us and/or not buy any other games we may release.
Furthermore, Creative Commons isn’t just about “downloading for free;” it’s about giving fans permission to hack our content and distribute those hacks. Permission to do the things that gamers naturally do, without fear of lawsuits or complex legalese or requiring our approval. Our fans have built and distributed complex character generation spreadsheets, customized GM Screens, converted our books into ePub/mobi format, and all sorts of neat things. When they do things like this, that gives us guidance as to what we should be doing: because fans aren’t just saying they want something, they’re putting their time where their mouth is … a strong indication that they and other fans would be willing to pay for those things if we produced them.
And in the end, if licensing our material Creative Commons is not financially successful: it’s the right thing to do, socially. We have to build the future we want to live in. Giant corporations locking up intellectual property is dangerous to society and culture.
Our next RPG will be Creative Commons-licensed as well.
September 18th, 2010 § § permalink
I want someone to start an Eclipse Phase fanzine. Over the last few years, posts on weblogs and message boards have largely replaced the fan or semipro ‘zine, and as someone who really got into gaming fandom by running a Shadowrun fanzine, I think that running a fanzine is really fun and can provide you with useful experience for future work in publishing.
By a fanzine, I mean: a publication that comes out somewhat regularly and contains a variety of articles and content (adventures, alternate rules, fiction, setting material, etc.) from different authors/artists, with an editor or team of editors that work to make the material consistent in technical quality (editing and presentation, in other words.) I prefer ‘zines that come in a single file— a PDF or maybe, now, an ePub or some other format. But there’s no reason why it couldn’t be purely web-based, which offers advantages and disadvantages that anyone somewhat knowledgable already knows.
(Edit: Blogs are fine—but I tend to think that blogs are more “fragile” than a more tangible/”single-file” publication. Problems with a web host, blogging software, or other technical hiccups can destroy the entire history of a blog. PDFs will stick around forever on people’s hard drives. In 1998 they would have stuck around on mirror sites—now they will stick around on torrents.
However, one important factor in something being a “‘zine”, in my eyes, is multiple contributors (a relatively open submission process), with an editor to tie things together.)
Why Making a Fanzine is Rewarding:
- You get to build an audience, community, and friendships.
- You gain experience as an editor/developer/probably jack of all trades.
- You get to see cool stuff that other people have made, and help them make it better.
Why Making an Eclipse Phase Fanzine is even better:
- Eclipse Phase is Creative Commons licensed. It’s easy to not step on Posthuman Studio’s toes, legally. Heck, you can even use and expand on our material, using our text and art to supplement yours!
- The Eclipse Phase universe is wide open. There’s tons of room to build fan material that is easily usable in many people’s campaigns.
- Doing cool fan stuff is, in hobby gaming, one of the best ways to get noticed as an up-and-coming creator.
Fame, fortune, exposure, hard work—what more could you want?
August 9th, 2010 § § permalink
Gen Con started badly for me. I flew out from DC on Wednesday morning; my girlfriend Kristen on a direct flight and me with a connection through Chicago. Some bad weather meant my flight from DC left late, and my flight—and the flight before it—to Indianapolis were cancelled. There was no chance of going standby on a later flight, so after I figured out that my bags would continue to Indianapolis without me, my cries to the twitterverse were answered and my rock-star designer friend Tiara zoomed by the airport to pick me up on her way to the convention. This turned out to be a fun little car trip, although I was sad that I missed spending a half-day in Indianapolis with Kristen.
ENNies
Gobsmacked. In a year where Paizo’s stack of ENnies needed a hand-cart to take them back to the booth, winning the Silver ENnie for Best Product may as well been Gold for us. A gold for Best Writing and a silver for Best Cover Art rounded out Eclipse Phase ENnies. In the Best Production category, Shadowrun 20th Anniversary Edition caught Silver. I can’t deny that I voted for Eclipse Phase in that category, but I joined Randall from Catalyst onstage and, since he was already wearing the ENnie’s medal, I yoinked the certificate. I had no idea I was going to be up there until I had started walking. Shadowrun 20th Anniversary is an awesome book and I am proud as all hell of it.
Eclipse Phase
Sunward was released, the GM Screen was available, and we had ample stock of them and the core book to satisfy our fans. We also had some miniposters, t-shirts, and some plush monsters from OhNo!Doom, a Chicago art collective, to round out our swag. Our booth was busy, sales were good, and our games were very well attended. Our gamemasters kicked ass in accommodating tons of players per game. We gave all the players feedback forms, and from the sampling I’ve read so far our GMs are very well loved!
This Just In … From Gen Con 2010
I appeared on This Just In .. From Gen Con on Saturday at 5PM. Fifteen minutes earlier, I was walking to our hotel room with Kristen saying “I’m feeling the need for some introvert time. Are you cool with just hanging out by yourself for awhile?” Of course, she was … and she got to. I didn’t, because I remembered at the last minute that I needed to be podcasting—not an introverted activity—in another hotel. So I dashed over, and thankfully I was paired with the awesome E Foley of Geek’s Dream Girl, who carried the show. I mostly talked about the ENnies, Creative Commons-licensing stuff, and how twitter functions as the “water cooler” for those of us that work from home but need feedback/stimulation from colleagues.
Friends
I hugged my friends extra tightly this year.
Magic: the Gathering and other Acquisitions
I didn’t manage to play any MTG at the show, but with my trusty iPad and some good timing, I was able to score a copy of the From the Vault: Relics set. Beyond picking up my comp copies of Sunward and the GM Screen, Sixth World Almanac, and the Dresden Files, I didn’t buy anything at the show. I bought a lot of games over the last year that haven’t been played much, so I didn’t want to add to the unread/unplayed piles.
Playtesting
We pitched game concepts and playtested things that will become Posthuman Studios’ next games. We have some cool stuff brewing! Refinement starts … tomorrow.
July 29th, 2010 § § permalink
My Gen Con tips from last year contain this piece of advice:
There is a CVS about three blocks from the convention center. It is your best bet for inexpensive bottled drinks, snackfood, cigarettes, Red Bull, and condoms.
Jonathan Medina (@mtgmetagame) had this to say about that advice, yesterday:
Just read @adamjury’s GenCon Tips -> http://tinyurl.com/39q4jvm Favorite Part “There is a CVS about three blocks from the convention center, It is your best bet for inexpensive bottled drinks, snackfood, cigarettes, Red Bull, and condoms.” Condoms?! Really at GenCon?! lol
(Part 1, Part 2)
I think Medina is a cool guy and I enjoy this writing, but naturally, his tweet ended up getting him a good handful of “Why on earth would Magic players need condoms?”-style replies.
I gotta ask: gamers, Magic players, why do you feel the need to self-hate? Yes, there’s things in the gaming community to dislike and discourage, but here’s the thing: Self-hate may look to you like an in-joke when it’s limited to your “tribe” but those on the outside will take it at face value, and all those stereotypes will continue to be perpetuated. If you want to rise above the “smelly/hopeless/loveless/jobless/etc. geeks playing that dumb game all day” stereotypes then you have to show the positive side of yourself and your hobbies—not just putting on a show to non-geeks, but by treating your fellow gamer better, and treating them as complete human beings: including love and sex lives. People will notice how you treat other people and form opinions of you based on that, not just how you treat them directly. Geeks treating geeks well will raise their profile among non-geeks (and for a direct bonus, it’s usually more fun to hang out with people who are treating you well!)
And Jonathan, if you need the most important Circle of Protection at the show, hunt me down at booth #2009 (Posthuman Studios, Sandstorm Productions, WildFire)—I always have a couple handy.
July 24th, 2010 § § permalink
I haven’t updated my Gen Con tips this year; I intended to, but it simply hasn’t happened. Last year’s tips should still be useful, though:
See you at the show!
July 16th, 2010 § § permalink
Voting for the 2010 ENnie Awards is now open.
I can’t deny that this year’s ENNie Award nominations aren’t a little bittersweet after the events of earlier this year. Projects that I worked on are well-represented, and the great number of worthy entrants in every categories indicate something that has been true for a long time: gamers are spoiled for choice!
Shadowrun: Seattle 2072 received an honorable mention nod in the Best Setting category. Steve Kenson did a bang-up job with this title, melding Shadowrun’s past to the present and setting groundwork for the future.
Eclipse Phase in the following categories:
- Best Cover Art: Stephan Martiniere’s gorgeous cover art will launch thousands of campaigns.
- Best Writing: Developer Rob Boyle has had his hand in many great gaming books, and for Eclipse Phase he may have assembled the best writing staff he’s had to date: Lars Blumenstein, Brian Cross, Jack Graham, John Snead; with additional writing from Bruce Baugh, Randall N. Bills, Davidson Cole, Tobias Wolter, with Jason Hardy and Michelle Lyons on editing.
- Best Production: This is the best-looking book I have ever made, with cool visuals that don’t overwhelm the art, and a huge thrust towards making the 400-pages very navigable, most notably the two-page spreads that open each chapter and point you to important information.
- Product of the Year: With nominations in three of the “pillar” categories, plus the intangibles of Creative Commons-licensing, our trend-setting low price point for the electronic version, and of course a great game to play in a setting that has unlimited potential … I think a nomination in this category is well-earned.
Shadowrun 20th Anniversary Edition got nods in these categories:
- Best Interior Art: Art Director Mike Vaillancourt and myself butted heads a lot on this project, but in the end, the artwork in this project is really strong and takes Shadowrun in a new direction.
- Best Production Values: Apparently I build good-looking well-organized books consistently! The giant index that covers not only itself but all the other SR4 rulebooks is so freaking cool.
- Best Game: Personally, I’d love to see “Best Game” and “Best New Edition” categories. But games don’t get produced for 20 years if they don’t see actual play, and Shadowrun has always erred on the side of being a game that should be played, not just read.
- Product of the Year: A punched-up and improved version of one of the most successful RPGs ever certainly qualifies.
In every category we are up against other amazing titles: Paizo’s Pathfinder juggernaut, Green Ronin’s Dragon Age Boxed Set, FFG’s Warhammer Fantasy Roleplay Boxed Set (which looks gorgeous … I have to make the time to read through my copy!), and others too numerous to mention.
To spread briefly about category’s I’m not in: Jess Hartley’s One Geek To Another deserves props in the blog category for doing something different by offering advice about gamer etiquette, something sorely needed. For Best Setting, you can’t accuse the guys at HERO of not taking a chance with something different in Lucha Libre Hero …
… and Best Publisher could just be Posthuman Studios.
July 9th, 2010 § § permalink
As many people with an iPad know, the PDF libraries included with it are written by Apple, not Adobe, and they don’t support all PDF feature perfectly. They’ve been working with freelance designers, myself included, to rid these PDFs of glitches (as much as you can when not always having access to the files used to create the book.)
I’m going to keep a running tally of which books I’ve updated using Tumblr: ipadrpgpdfs.tumblr.com/
June 30th, 2010 § § permalink
Eclipse Phase was just voted the Best RPG of the Year at the Origins Awards. To say that I am pleased, after all the hard work that went into this game, after all the business kerfuffles over the last few months, and considering the competition —well, I am very pleased.

Eclipse Phase is a complete game with a detailed science-fiction setting. It’s published under a Creative Commons license; because we have to build the future we want to live in, and sharing is an integral part of gaming culture. I’m thrilled to sanction and encourage that kind of sharing in a formal way. We sell the electronic version for $15 because we want to get it into your hands; after you’ve bought it, give a copy to your gaming group so they can fall in love with it, too. The print version is a gorgeous, 400-page full-color hardcover book, and it should be available in stores everywhere.
Eclipse Phase is a base for experiments, also. If you buy the Gamemaster Screen Hack Pack, not only do you get PDFs of the GM Screen and the Glory adventure, but you get the InDesign files we used to build the GM Screen, to let you hack your own custom GM screen. And when you’ve built your screen, you can share it with everyone. We’ll have more experiments soon.
But for now, we have our game back in sales channels, there are two print releases coming soon (the Gamemaster Pack and the glorious sexy space whale-filled Sunward), it’s thrilling to be working with Rob and Brian on future stuff, and we won an Origins Award for Best RPG. That all feels pretty damned good.
April 9th, 2010 § § permalink
I wrote this post over on Dumpshock in response to praise on how Posthuman Studios is handling the ceasing of our business dealings with Catalyst Game Labs, and I’m echoing it here:
Y’know what’s work? Spin.
Y’know what I’d rather do than spin something? Other work.
Some crappy stuff happened, so we’ll do what we can do to fix it and continue Eclipse Phase with as little interruption as possible. The important thing isn’t what lousy things happened (and at this point, who knows if anyone’s “scorecard” is accurate…) but that Eclipse Phase will have a bright future.
And now, to repost something from the BattleTech boards, to demonstrate in part why I feel the future is so bright:
One of the things that Posthuman Studios is going to do is be very upfront about sales figures, expenses, etc. So I’ll start with this: we wanted Catalyst to sell EP at $10-15 for the PDF. They argued against it, and basically said “You’ll need to sell twice as many copies in order to make the same amount of money.” We said “Okay. If we don’t sell twice as many copies of the PDF as (ASpecificCatalystCoreBook) did in PDF in 18 months, you can take the difference in dollars out of our royalties.”
Less than six weeks after the PDF was available (and this was after we seeded the PDF to bittorrent ourselves — anyone could have it for free, legally), we broke that mark. This meant that we had made the same amount of money, and we had the PDF in the hands of at least twice as many people!
A few months after that, Catalyst lowered their prices on all core books, and announced that Leviathans would be Creative Commons-licensed as well. And the first print run of Eclipse Phase sold out, also.
So, there will be a quick resleeve for Eclipse Phase, and on with the future!
(Edit: I should offer a hat tip to Fred Hicks at Evil Hat Productions, creators of the available-for-pre-order Dresden Files RPG, who are transparent to a very admirable degree and are a big part of the influence towards Posthuman’s transparency!)