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<channel>
	<title>Adam Jury &#187; Gaming</title>
	<atom:link href="http://adamjury.com/category/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://adamjury.com</link>
	<description>Adam Jury on: Gaming • Apple • Design</description>
	<lastBuildDate>Mon, 09 Aug 2010 20:54:04 +0000</lastBuildDate>
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		<title>My Best Four Days in Gaming</title>
		<link>http://adamjury.com/2010/my-best-four-days-in-gaming/</link>
		<comments>http://adamjury.com/2010/my-best-four-days-in-gaming/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 20:53:59 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Work Stuff]]></category>
		<category><![CDATA[eclipsephase]]></category>
		<category><![CDATA[ennies]]></category>
		<category><![CDATA[gencon]]></category>

		<guid isPermaLink="false">http://adamjury.com/?p=413</guid>
		<description><![CDATA[Gen Con started badly for me. I flew out from DC on Wednesday morning; my girlfriend Kristen on a direct flight and me with a connection through Chicago. Some bad weather meant my flight from DC left late, and my flight&#8212;and the flight before it&#8212;to Indianapolis were cancelled. There was no chance of going standby [...]]]></description>
			<content:encoded><![CDATA[<p>Gen Con started badly for me. I flew out from DC on Wednesday morning; my girlfriend Kristen on a direct flight and me with a connection through Chicago. Some bad weather meant my flight from DC left late, and my flight&mdash;and the flight before it&mdash;to Indianapolis were cancelled. There was no chance of going standby on a later flight, so after I figured out that my bags would continue to Indianapolis without me, my cries to the twitterverse were answered and my rock-star designer friend Tiara zoomed by the airport to pick me up on her way to the convention. This turned out to be a fun little car trip, although I was sad that I missed spending a half-day in Indianapolis with Kristen.</p>
<p><b>ENNies</b></p>
<p>Gobsmacked. In a year where Paizo&#8217;s stack of ENnies needed a hand-cart to take them back to the booth, winning the Silver ENnie for <strong>Best Product</strong> may as well been Gold for us. A gold for <strong>Best Writing</strong> and a silver for <strong>Best Cover Art</strong> rounded out Eclipse Phase ENnies. In the <strong>Best Production</strong> category, Shadowrun 20th Anniversary Edition caught Silver. I can&#8217;t deny that I voted for Eclipse Phase in that category, but I joined Randall from Catalyst onstage and, since he was already wearing the ENnie&#8217;s medal, I yoinked the certificate. I had no idea I was going to be up there until I had started walking. Shadowrun 20th Anniversary is an awesome book and I am proud as all hell of it.</p>
<p><b>Eclipse Phase</b></p>
<p>Sunward was released, the GM Screen was available, and we had ample stock of them and the core book to satisfy our fans. We also had some miniposters, t-shirts, and some plush monsters from <a href="http://ohnodoom.com/">OhNo!Doom</a>, a Chicago art collective, to round out our swag. Our booth was busy, sales were good, and our games were very well attended. Our gamemasters kicked ass in accommodating tons of players per game. We gave all the players feedback forms, and from the sampling I&#8217;ve read so far our GMs are very well loved!</p>
<p><b> This Just In &#8230; From Gen Con 2010</b></p>
<p>I appeared on <a href="http://thisjustinfromgencon.com/2010/08/07/2010-saturday-5pm/"> This Just In .. From Gen Con</a> on Saturday at 5PM. Fifteen minutes earlier, I was walking to our hotel room with Kristen saying &#8220;I&#8217;m feeling the need for some introvert time. Are you cool with just hanging out by yourself for awhile?&#8221; Of course, she was &#8230; and she got to. I didn&#8217;t, because I remembered at the last minute that I needed to be podcasting&mdash;not an introverted activity&mdash;in another hotel. So I dashed over, and thankfully I was paired with the awesome E Foley of <a href="http://geeksdreamgirl.com/">Geek&#8217;s Dream Girl,</a> who carried the show. I mostly talked about the ENnies, Creative Commons-licensing stuff, and how <a href="http://twitter.com/adamjury">twitter</a> functions as the &#8220;water cooler&#8221; for those of us that work from home but need feedback/stimulation from colleagues.</p>
<p><b>Friends</b></p>
<p>I hugged my friends extra tightly this year.</p>
<p><b>Magic: the Gathering and other Acquisitions</b></p>
<p>I didn&#8217;t manage to play any MTG at the show, but with my trusty iPad and some good timing, I was able to score a copy of the From the Vault: Relics set. Beyond picking up my comp copies of Sunward and the GM Screen, Sixth World Almanac, and the Dresden Files, I didn&#8217;t buy anything at the show. I bought a lot of games over the last year that haven&#8217;t been played much, so I didn&#8217;t want to add to the unread/unplayed piles.</p>
<p><b>Playtesting</b></p>
<p>We pitched game concepts and playtested things that will become Posthuman Studios&#8217; next games. We have some cool stuff brewing! Refinement starts &#8230; tomorrow.</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<title>Self-Hate Harms</title>
		<link>http://adamjury.com/2010/self-hate-harms/</link>
		<comments>http://adamjury.com/2010/self-hate-harms/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 23:25:49 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://adamjury.com/?p=407</guid>
		<description><![CDATA[My Gen Con tips from last year contain this piece of advice: There is a CVS about three blocks from the convention center. It is your best bet for inexpensive bottled drinks, snackfood, cigarettes, Red Bull, and condoms. Jonathan Medina (@mtgmetagame) had this to say about that advice, yesterday: Just read @adamjury&#8217;s GenCon Tips -> [...]]]></description>
			<content:encoded><![CDATA[<p>My Gen Con tips from last year contain this piece of advice:</p>
<blockquote><p>There is a CVS about three blocks from the convention center. It is your best bet for inexpensive bottled drinks, snackfood, cigarettes, Red Bull, and condoms.</p></blockquote>
<p>Jonathan Medina (<a href="http://twitter.com/mtgmetagame">@mtgmetagame</a>) had this to say about that advice, yesterday:</p>
<blockquote><p>Just read @adamjury&#8217;s GenCon Tips -> http://tinyurl.com/39q4jvm Favorite Part &#8220;There is a CVS about three blocks from the convention center, It is your best bet for inexpensive bottled drinks, snackfood, cigarettes, Red Bull, and condoms.&#8221; Condoms?! Really at GenCon?! lol<br />
(<a href="http://twitter.com/mtgmetagame/status/19744602056">Part 1</a>, <a href="http://twitter.com/mtgmetagame/status/19744665871">Part 2</a>)</p></blockquote>
<p>I think Medina is a cool guy and I enjoy this writing, but naturally, his tweet ended up getting him a good handful of <a href="http://twitter.com/BigScissors/status/19744974383">&#8220;Why on earth would Magic players need condoms?&#8221;</a>-style replies.</p>
<p>I gotta ask: gamers, Magic players, why do you feel the need to self-hate? Yes, there&#8217;s things in the gaming community to dislike and discourage, but here&#8217;s the thing: <em>Self-hate may look to you like an in-joke when it&#8217;s limited to your &#8220;tribe&#8221;&nbsp;but those on the outside will take it at face value,</em> and all those stereotypes will continue to be perpetuated. If you want to rise above the &#8220;smelly/hopeless/loveless/jobless/etc. geeks playing that dumb game all day&#8221; stereotypes then you have to show the positive side of yourself and your hobbies&mdash;not just putting on a show to non-geeks, but by treating your fellow gamer better, and treating them as complete human beings: including love and sex lives. People will notice how you treat other people and form opinions of you based on <em>that</em>, not just how you treat them directly. Geeks treating geeks well will raise their profile among non-geeks (and for a direct bonus, it&#8217;s usually more fun to hang out with people who are treating you well!)</p>
<p>And Jonathan, if you need the most important Circle of Protection at the show, hunt me down at booth #2009 (Posthuman Studios, Sandstorm Productions, WildFire)&mdash;I always have a couple handy.</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<title>Gen Con Attendance Tips</title>
		<link>http://adamjury.com/2010/gen-con-attendance-tips/</link>
		<comments>http://adamjury.com/2010/gen-con-attendance-tips/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 22:16:20 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gencon]]></category>

		<guid isPermaLink="false">http://adamjury.com/?p=405</guid>
		<description><![CDATA[I haven&#8217;t updated my Gen Con tips this year; I intended to, but it simply hasn&#8217;t happened. Last year&#8217;s tips should still be useful, though: Part 1: Before the Show! Part 2: At the Show Part 3: Looking for Work See you at the show! &#169;2010 Adam Jury. All Rights Reserved..]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t updated my Gen Con tips this year; I intended to, but it simply hasn&#8217;t happened. Last year&#8217;s tips should still be useful, though:</p>
<ul>
<li><a href="http://adamjury.com/2009/gen-con-indy-attendance-tips-part-1-before-the-show/">Part 1: Before the Show!</a></li>
<li><a href="http://adamjury.com/2009/gen-con-indy-attendance-tips-part-2-at-the-show/">Part 2: At the Show</a></li>
<li><a href="http://adamjury.com/2009/gen-con-attendance-tips-3-looking-for-work/">Part 3: Looking for Work</a></li>
</ul>
<p>See you at the show!</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<title>ENnies Award Voting 2010</title>
		<link>http://adamjury.com/2010/ennies-award-voting-2010/</link>
		<comments>http://adamjury.com/2010/ennies-award-voting-2010/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 19:59:18 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Work Stuff]]></category>
		<category><![CDATA[eclipsephase]]></category>
		<category><![CDATA[ennies]]></category>
		<category><![CDATA[gencon]]></category>
		<category><![CDATA[shadowrun]]></category>

		<guid isPermaLink="false">http://adamjury.com/?p=398</guid>
		<description><![CDATA[Voting for the 2010 ENnie Awards is now open. I can&#8217;t deny that this year&#8217;s ENNie Award nominations aren&#8217;t a little bittersweet after the events of earlier this year. Projects that I worked on are well-represented, and the great number of worthy entrants in every categories indicate something that has been true for a long [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ennie-awards.com/voting/ballot.asp">Voting for the 2010 ENnie Awards</a> is now open.</p>
<p>I can&#8217;t deny that this year&#8217;s ENNie Award nominations aren&#8217;t a little bittersweet after the events of earlier this year. Projects that I worked on are well-represented, and the great number of worthy entrants in every categories indicate something that has been true for a long time: <em>gamers are spoiled for choice!</em></p>
<p><strong><a href="http://www.amazon.com/gp/product/1934857580?ie=UTF8&#038;tag=talabo-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1934857580">Shadowrun: Seattle 2072</a></strong> received an honorable mention nod in the Best Setting category. Steve Kenson did a bang-up job with this title, melding Shadowrun&#8217;s past to the present and setting groundwork for the future.</p>
<p><strong><a href="http://tinyurl.com/epamazon">Eclipse Phase</a></strong> in the following categories:</p>
<ul>
<li><strong>Best Cover Art:</strong> <a href="http://www.martiniere.com/">Stephan Martiniere&#8217;s</a> gorgeous cover art will launch thousands of campaigns.</li>
<li><strong>Best Writing:</strong> Developer <a href="http://robboyle.wordpress.com/">Rob Boyle</a> has had his hand in many great gaming books, and for Eclipse Phase he may have assembled the best writing staff he&#8217;s had to date: Lars Blumenstein, Brian Cross, Jack Graham, John Snead; with additional writing from Bruce Baugh, Randall N. Bills, Davidson Cole, Tobias Wolter, with Jason Hardy and Michelle Lyons on editing.</li>
<li><strong>Best Production:</strong> This is the best-looking book I have ever made, with cool visuals that don&#8217;t overwhelm the art, and a huge thrust towards making the 400-pages very navigable, most notably the two-page spreads that open each chapter and point you to important information.</li>
<li><strong>Product of the Year:</strong> With nominations in three of the &#8220;pillar&#8221; categories, plus the intangibles of Creative Commons-licensing, our trend-setting low price point for the electronic version, and of course a great game to play in a setting that has unlimited potential &#8230; I think a nomination in this category is well-earned.</li>
</ul>
<p><strong><a href="http://www.amazon.com/gp/product/1934857319?ie=UTF8&#038;tag=talabo-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1934857319">Shadowrun 20th Anniversary Edition</a></strong> got nods in these categories:</p>
<ul>
<li><strong>Best Interior Art:</strong> Art Director Mike Vaillancourt and myself butted heads a lot on this project, but in the end, the artwork in this project is really strong and takes Shadowrun in a new direction.</li>
<li><strong>Best Production Values:</strong> Apparently I build good-looking well-organized books consistently! The giant index that covers not only itself but all the other SR4 rulebooks is so freaking cool.</li>
<li><strong>Best Game:</strong> Personally, I&#8217;d love to see &#8220;Best Game&#8221; and &#8220;Best New Edition&#8221; categories. But games don&#8217;t get produced for 20 years if they don&#8217;t see <em>actual play,</em> and Shadowrun has always erred on the side of being a game that should be played, not just read.
<li><strong>Product of the Year:</strong> A punched-up and improved version of one of the most successful RPGs ever certainly qualifies.</li>
</ul>
<p>In every category we are up against other amazing titles: Paizo&#8217;s <strong><a href="http://www.amazon.com/gp/product/1601251505?ie=UTF8&#038;tag=talabo-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1601251505">Pathfinder</a></strong> juggernaut, Green Ronin&#8217;s <strong><a href="http://www.amazon.com/gp/product/1934547301?ie=UTF8&#038;tag=talabo-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1934547301">Dragon Age Boxed Set</a></strong>, FFG&#8217;s <strong><a href="http://www.amazon.com/gp/product/1589946960?ie=UTF8&#038;tag=talabo-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1589946960">Warhammer Fantasy Roleplay Boxed Set</a> </strong> (which looks gorgeous &#8230; I have to make the time to read through my copy!), and others too numerous to mention.</p>
<p>To spread briefly about category&#8217;s I&#8217;m not in: Jess Hartley&#8217;s <a href="http://www.jesshartley.com/index.php?option=com_content&#038;view=section&#038;layout=blog&#038;id=12&#038;Itemid=83">One Geek To Another</a> deserves props in the blog category for doing something different by offering advice about gamer etiquette, something sorely needed. For Best Setting, you can&#8217;t accuse the guys at HERO of not taking a chance with something different in <strong>Lucha Libre Hero</strong> &#8230;</p>
<p>&#8230; and Best Publisher could just be <strong>Posthuman Studios.</strong></p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>DriveThruRPG Updating PDFs for iPad Compatability</title>
		<link>http://adamjury.com/2010/drivethrurpg-updating-pdfs-for-ipad-compatability/</link>
		<comments>http://adamjury.com/2010/drivethrurpg-updating-pdfs-for-ipad-compatability/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 16:58:25 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[electronic publishing]]></category>

		<guid isPermaLink="false">http://adamjury.com/?p=396</guid>
		<description><![CDATA[As many people with an iPad know, the PDF libraries included with it are written by Apple, not Adobe, and they don&#8217;t support all PDF feature perfectly. They&#8217;ve been working with freelance designers, myself included, to rid these PDFs of glitches (as much as you can when not always having access to the files used [...]]]></description>
			<content:encoded><![CDATA[<p>As many people with an iPad know, the PDF libraries included with it are written by Apple, not Adobe, and they don&#8217;t support all PDF feature perfectly. They&#8217;ve been working with freelance designers, myself included, to rid these PDFs of glitches (as much as you can when not always having access to the files used to create the book.)</p>
<p>I&#8217;m going to keep a running tally of which books I&#8217;ve updated using Tumblr: <a href="http://ipadrpgpdfs.tumblr.com/">ipadrpgpdfs.tumblr.com/</a></p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<title>Eclipse Phase is Origins Award RPG of the Year</title>
		<link>http://adamjury.com/2010/eclipse-phase-is-origins-award-rpg-of-the-year/</link>
		<comments>http://adamjury.com/2010/eclipse-phase-is-origins-award-rpg-of-the-year/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 03:52:01 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Work Stuff]]></category>
		<category><![CDATA[eclipsephase]]></category>

		<guid isPermaLink="false">http://adamjury.com/?p=376</guid>
		<description><![CDATA[Eclipse Phase was just voted the Best RPG of the Year at the Origins Awards. To say that I am pleased, after all the hard work that went into this game, after all the business kerfuffles over the last few months, and considering the competition &#8212;well, I am very pleased. Eclipse Phase is a complete [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://eclipsephase.com">Eclipse Phase</a> was just voted the Best RPG of the Year at the Origins Awards. To say that I am pleased, after all the hard work that went into this game, after all the business kerfuffles over the last few months, and considering the competition &mdash;well, I am very pleased. </p>
<p><img style="display:block; margin-left:auto; margin-right:auto;" src="http://adamjury.com/wp-content/uploads/2010/06/PS+21000_EclipsePhase.jpg" alt="Eclipse Phase" border="0" width="450" height="583" /></p>
<p><em>Eclipse Phase</em> is a complete game with a detailed science-fiction setting. It&#8217;s published under a Creative Commons license; because we have to build the future we want to live in, and sharing is an integral part of gaming culture. I&#8217;m thrilled to sanction and encourage that kind of sharing in a formal way. We sell <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=64135&#038;affiliate_id=77000">the electronic version for $15</a> because we want to get it into your hands; after you&#8217;ve bought it, give a copy to your gaming group so they can fall in love with it, too. <a href="http://tinyurl.com/epamazon">The print version</a> is a gorgeous, 400-page full-color hardcover book, and it should be available in stores everywhere.</p>
<p>Eclipse Phase is a base for experiments, also. If you buy the <a href="http://rpg.drivethrustuff.com/product_info.php?cPath=5532_5054&#038;products_id=78876&#038;affiliate_id=77000">Gamemaster Screen Hack Pack</a>, not only do you get PDFs of the GM Screen and the Glory adventure, but you get the InDesign files we used to build the GM Screen, to let you hack your own custom GM screen. And when you&#8217;ve built your screen, you can share it with everyone. We&#8217;ll have more experiments soon.</p>
<p>But for now, we have our game back in sales channels, there are two print releases coming soon (the <em>Gamemaster Pack</em> and the glorious sexy space whale-filled <em>Sunward</em>), it&#8217;s thrilling to be working with <a href="http://robboyle.wordpress.com">Rob</a> and Brian on future stuff, and we won an Origins Award for Best RPG. That all feels pretty damned good.</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>I&#8217;d Rather be Working than Spinning</title>
		<link>http://adamjury.com/2010/id-rather-be-working-than-spinning/</link>
		<comments>http://adamjury.com/2010/id-rather-be-working-than-spinning/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 00:26:45 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[eclipsephase]]></category>
		<category><![CDATA[posthumanstudios]]></category>

		<guid isPermaLink="false">http://adamjury.com/?p=363</guid>
		<description><![CDATA[I wrote this post over on Dumpshock in response to praise on how Posthuman Studios is handling the ceasing of our business dealings with Catalyst Game Labs, and I&#8217;m echoing it here: Y&#8217;know what&#8217;s work? Spin. Y&#8217;know what I&#8217;d rather do than spin something? Other work. Some crappy stuff happened, so we&#8217;ll do what we [...]]]></description>
			<content:encoded><![CDATA[<p>I wrote this post over on Dumpshock in response to praise on how Posthuman Studios is handling the ceasing of our business dealings with Catalyst Game Labs, and I&#8217;m echoing it here:</p>
<p>Y&#8217;know what&#8217;s work? Spin.</p>
<p>Y&#8217;know what I&#8217;d rather do than spin something? Other work. </p>
<p>Some crappy stuff happened, so we&#8217;ll do what we can do to fix it and continue <a href="http://eclipsephase.com">Eclipse Phase</a> with as little interruption as possible. The important thing isn&#8217;t what lousy things happened (and at this point, who knows if anyone&#8217;s &#8220;scorecard&#8221; is accurate&#8230;) but that Eclipse Phase will have a bright future.</p>
<p>And now, to repost something from the BattleTech boards, to demonstrate in part why I feel the future is so bright:</p>
<p>One of the things that Posthuman Studios is going to do is be very upfront about sales figures, expenses, etc. So I&#8217;ll start with this: we wanted Catalyst to sell EP at $10-15 for the PDF. They argued against it, and basically said &#8220;You&#8217;ll need to sell twice as many copies in order to make the same amount of money.&#8221; We said &#8220;Okay. If we don&#8217;t sell twice as many copies of the PDF as (ASpecificCatalystCoreBook) did in PDF in 18 months, you can take the difference in dollars out of our royalties.&#8221;</p>
<p>Less than six weeks after the PDF was available (and this was after we seeded the PDF to bittorrent ourselves &#8212; anyone could have it for free, legally), we broke that mark. This meant that we had made the same amount of money, <strong>and</strong> we had the PDF in the hands of at least twice as many people!</p>
<p>A few months after that, Catalyst lowered their prices on all core books, and announced that Leviathans would be Creative Commons-licensed as well. And the first print run of Eclipse Phase sold out, also.</p>
<p>So, there will be a quick resleeve for Eclipse Phase, and on with the future!</p>
<p>(Edit: I should offer a hat tip to Fred Hicks at <a href="http://www.evilhat.com/">Evil Hat Productions</a>, creators of the available-for-pre-order <a href="http://www.dresdenfilesrpg.com/">Dresden Files RPG</a>, who are transparent to a very admirable degree and are a big part of the influence towards Posthuman&#8217;s transparency!)</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<title>Eclipse Phase and Seattle 2072 nominated for Origins Awards</title>
		<link>http://adamjury.com/2010/eclipse-phase-and-seattle-2072-nominated-for-origins-awards/</link>
		<comments>http://adamjury.com/2010/eclipse-phase-and-seattle-2072-nominated-for-origins-awards/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 02:00:51 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Work Stuff]]></category>
		<category><![CDATA[eclipsephase]]></category>
		<category><![CDATA[shadowrun]]></category>

		<guid isPermaLink="false">http://adamjury.com/?p=355</guid>
		<description><![CDATA[I wrote about these two titles that I worked on last year in the post My Work in 2009, so check it out if you want to read a little about them&#8212;the news today is they&#8217;ve both been nominated for Origins Awards; Eclipse Phase (Rob Boyle, Brian Cross, John Snead, and more!) in the Best [...]]]></description>
			<content:encoded><![CDATA[<p>I wrote about these two titles that I worked on last year in the post <a href="http://adamjury.com/2009/my-work-in-2009/">My Work in 2009,</a> so check it out if you want to read a little about them&mdash;the news today is they&#8217;ve both been <a href="http://paultevis.com/blog/2010/3/26/origins-awards-nominees-and-jury-selections.html">nominated for Origins Awards</a>; Eclipse Phase (Rob Boyle, Brian Cross, John Snead, and more!) in the Best RPG category and Seattle 2072 (written by Steve Kenson with a bunch of authors contributing short fiction) in the Best Sourcebook category.</p>
<p>I&#8217;m really damned proud of these books and the teams that worked on them&mdash;thanks to all of the contributors!</p>
<p>By the way, <A href="http://eclipsephase.com">Eclipse Phase</a> is Creative Commons-licensed, so if you want to <a href="http://robboyle.files.wordpress.com/2010/02/cat21000_eclipsephase_2ndprinting.pdf">grab the PDF for free,</a> not only will I not stop you, but I&#8217;ll outright encourage you to do so!</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<title>Not All Gamers are Plugged In</title>
		<link>http://adamjury.com/2010/not-all-gamers-are-plugged-in/</link>
		<comments>http://adamjury.com/2010/not-all-gamers-are-plugged-in/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 08:37:50 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://adamjury.com/?p=336</guid>
		<description><![CDATA[One of the common misconceptions about gamers is that they&#8217;re all plugged in&#8212;they&#8217;re all on the internet, they all read forums and keep up with publisher&#8217;s blogs, they subscribe to podcasts and know what&#8217;s being released when. This is hogwash. There are many gamers that don&#8217;t get news from anyplace except their local gaming store, [...]]]></description>
			<content:encoded><![CDATA[<p>One of the common misconceptions about gamers is that they&#8217;re all plugged in&mdash;they&#8217;re all on the internet, they all read forums and keep up with publisher&#8217;s blogs, they subscribe to podcasts and know what&#8217;s being released when.</p>
<p>This is hogwash. There are many gamers that don&#8217;t get news from anyplace except their local gaming store, and are largely or entirely insulated from trends in the gaming industry. Their hobby is one or two games that they buy and/or play. They come into the store once every few months, pick up anything new for their game of choice, and go home. They may see other games on the shelf, but they don&#8217;t know what&#8217;s in them and they don&#8217;t have the time or inclination to learn. They don&#8217;t participate in public/organized games at the store, they don&#8217;t go to conventions &#8212; they have friends that they game with, and that&#8217;s that.</p>
<p>Last fall I was in my FLGS and another customer saw me picking up a wide variety of new releases. He asked if I was a &#8220;game collector&#8221; and I said no, I just try to keep up-to-date on what other companies are doing, as I work in the game industry. He then asked me what superhero games were good these days, and I pointed him to Mutants and Masterminds on the shelf (I also mentioned HERO, but said local store doesn&#8217;t stock it). He asked how you make characters, and I said &#8220;Well, it&#8217;s a point-based system&#8221; &#8212; his reply was &#8220;What&#8217;s a point-based system?&#8221;</p>
<p>I briefly explained what a point-based system was, and he found it incredibly difficult to understand that you could make a character in this game without picking some sort of archetype/class/template first:  &#8220;So how do I make a speedster?&#8221; &#8220;Well, you build up the right stats and buy powers to make him faster.&#8221; &#8220;But how do you know he&#8217;s a speedster?!&#8221;</p>
<p>So, three things that a five minute conversation with this guy revealed:</p>
<ol>
<li>Even though he likes supers, he&#8217;s never read or even flipped through <a href="http://www.mutantsandmasterminds.com/">Mutants &#038; Masterminds</a>, one of the two most popular superhero RPGs of the last decade, despite the title being in regular stock at the local store we both shop at.</li>
<li>He didn&#8217;t know what a point-based system was and had never (knowingly) played a game that used them.</li>
<li>He had never (knowingly) played a game that didn&#8217;t involve archetypes/classes/templates of some sort.</li>
</ol>
<p>None of those things are <strong>bad</strong> &#8212; if he&#8217;s having fun gaming, that&#8217;s great. But it does show that until someone actually stepped in and directly gave him that information, he had never learned or experienced three things that I suspect the average &#8220;tabletop gamer on the internet&#8221; would consider common knowledge.</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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		<title>How to Ask Smart Questions about Games</title>
		<link>http://adamjury.com/2009/how-to-ask-smart-questions-about-games/</link>
		<comments>http://adamjury.com/2009/how-to-ask-smart-questions-about-games/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 07:07:25 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[faqs]]></category>
		<category><![CDATA[questions]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://adamjury.com/?p=319</guid>
		<description><![CDATA[Eric S. Raymond of The Cathedral and the Bazaar fame also maintains a FAQ/guide on How To Ask Questions The Smart Way. I find it a useful document and have read it several times over the years, but it&#8217;s steeped in Open Source and code-hacking culture. Even though it&#8217;s aimed at non-technical users seeking answers [...]]]></description>
			<content:encoded><![CDATA[<p>Eric S. Raymond of The Cathedral and the Bazaar fame also maintains a FAQ/guide on <a href="http://catb.org/~esr/faqs/smart-questions.html">How To Ask Questions The Smart Way.</a> I find it a useful document and have read it several times over the years, but it&#8217;s steeped in Open Source and code-hacking culture. Even though it&#8217;s aimed at non-technical users seeking answers for technical questions, it isn&#8217;t a document I would point people to regularly, if for nothing but the length.</p>
<p>Questions about roleplaying, board, or card games are often very technical and deep, whether they are about mechanics or an elaborate setting. Good questions get good answers&mdash;but recently I&#8217;ve been seeing more and more questions that are either ill-formed or lacking necessary information. Dare I say it, I&#8217;ve been seeing questions that are &#8220;twitter length&#8221; when they don&#8217;t need to be.</p>
<p>Before I move forward, I am going to issue two standard disclaimers:</p>
<ol>
<li>Don&#8217;t interrupt a game to look up a rule online, phone a friend, etc. Make a ruling that is satisfactory to all players and agree to play by that ruling until the end of the game, <em>then</em> work on a solution for future games or play sessions. Take some quick notes or a photograph of the game state so you can remember the exact problem. I almost always have my laptop nearby, so I just record an audio explanation of the issue so I can fully remember it later&mdash;any easy recording device will do!</li>
<li>In a non-competitive game like most roleplaying games, what &#8220;the company&#8221; or &#8220;other gaming groups&#8221; think or do is not relevant to your gaming group. Any solution that pleases everyone in your gaming group is the correct solution [if not the most correct solution] to a rules or setting problem. This is true in competitive games within your group, as well.</li>
</ol>
<p>Now, onto asking questions!</p>
<p></p>
<h2>Before You Ask</h2>
<ul>
<li>Do your research: first, re-read the relevant sections of the rules. Memory or oral renditions of the rules may not be accurate. The first person I played <em>Magic: The Gathering</em> with told me that if you had zero cards in your hand when it was your draw, you drew seven cards instead of the normal single card!</li>
<li>If the rules don&#8217;t answer your questions, do a web search, check for an official FAQ or errata, discuss the question with your gaming group, and ask a local expert in the game.</li>
</ul>
<p></p>
<h2>Ask the Question</h2>
<ul>
<li>Start by listing the edition/version of the game you are playing, and then ask your question in the simplest and most compact terms. You want readers to quickly figure out if they can help you and move on if they can&#8217;t.</li>
</ul>
<p></p>
<h2>Explain What You Know</h2>
<ul>
<li>List out the rules/books you have so far used to research the problem, and the other books/expansions to which you have access.</li>
<li>List out any other things that may be relevant, such as house rules you are using that may interact with the canon rules.</li>
<li>List the page references for what is confusing you: if you have looked for specific rules on p. 191 and there are additional rules on p. 256 that you have not found, a reference to p. 191 only will give someone a good clue where to lead you next. If you&#8217;re talking about a board or card game, explain the relevant things that are on the playing field. Remember that in some board or card games, the rules change slightly depending on the number of players, so list that, also.</li>
</ul>
<p></p>
<h2>Provide an Example</h2>
<ul>
<li>If it&#8217;s a rules question, a specific implementation example from your game will help the readers understand your question <strong>and</strong> will give an answer more context when it comes to back to you. If it&#8217;s a board or card game giving you trouble, take a digital picture of the playfield if you think that will help.</li>
</ul>
<p></p>
<h2>Provide Options</h2>
<ul>
<li>If you have researched the question to the point where you have multiple possible answers, present the options and your logic behind them as if they were answers to a multiple-choice test.</li>
</ul>
<p></p>
<h2>Proofread</h2>
<ul>
<li>Go back and proofread your question; make sure that any numbers are correct and that you start with the basics and work to the more complicated parts of the problem. If your question is broken, getting an accurate answer will be even more difficult!</li>
<li>Use the standard terms that the game uses&mdash;even if your local gaming group has its own slang, the more your question hews to the game-as-published, the easier it will be for people to answer.</li>
</ul>
<p></p>
<h2>Thank Yous</h2>
<ul>
<li>Thank people in advance for reading and thinking about your post, and after you receive answers, thank them.</li>
<li>Point out the answer that you plan on using.</li>
<li>Include any additional notes you may have from other research or reading you&#8217;ve done.</li>
</ul>
<p>Similarly, many of these hints can help you when answering questions, too: include book and page references, quick examples as necessary, and don&#8217;t devolve into too much slang, shorthand, or netspeak.</p>
<p>&copy;2010 <a href="http://adamjury.com">Adam Jury</a>. All Rights Reserved.</p>.]]></content:encoded>
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