It’s going to be the most elegant and epic heavy metal dungeon crawl ever, isn’t it? It’s like a 3-hour Kirk Hammett guitar solo sending the party to war with the power of a hundred bards!1 Hell yes!
Several years ago I sent James Maliszewski the above, as I asked him if I could work on the eventual publication of Dwimmermount, his long in-progress megadungeon campaign.
And now that’s reality. James is working with the folks at Autarch, creators of Adventurer Conqueror King, to run the Kickstarter campaign and project manage Dwimmermount.
We are late into the Kickstarter campaign; it ends on Saturday, April 14th. And the campaign has reached the initial funding goal and three bonus goals, but we’d be very happy for more funding in these last few hours so we can push to make the book even better!
We’re still tweaking the graphic design of the book (most notably, some icons to help convey info in the sidebar), but here’s a two page preview of Level 1: The Path of Mavors. James has also posted a different preview of the same chapter on Grognardia. Check them out, let us know what you think, and remember: the Dwimmermount Kickstarter finishes on Saturday the 14th of April! As I post this, 30 hours to go!
1. I am not one of those “Heavy Metal is the music of D&D” guys â€¦ but neither is James, so that made it funny to me. To me.
A long time ago, the SEGA Genesis version of Shadowrun introduced me to the Sixth World. A few weeks later, my pay for babysitting my young nephew was a copy of Shadowrun, Second Edition. Good games, bad games, fandom, fanzines, being published, working for the publishers, and the 20th Anniversary Edition all followed. My nephew is nineteen years old now. The Sixth World has been dear to my heart for a long time.
I wouldn’t be here, doing what I do, without Shadowrun. As I once said to Jim Nelson: “I blame you.”
And now, Shadowrun is returning to the computer/video gaming world, with Shadowrun Returns from Jordan Weismann’s Harebrained Schemes. And I’d be remiss to say that this is really, really awesome. In just over a day, the Kickstarter project has been fully-funded, and it will surely go much higher with 23 days to go.
Harebrained’s approach is interesting: they’re rolling back the setting to 2050 and moving on from there. On an initial level, that kind of hurts—my work on Shadowrun appears to be in no way integrated into what they want to do. But on logical reflection, I’m fine with that. I think rolling back the world to 2050 gives Harebrained tons of room to tell stories that weave in-and-out of the existing metaplot that Shadowrun fans are familiar with. And on the personal side, I fell in love with that 2053 datajacks-and-rockers Shadowrun, so playing through a computer game set in it appeals to my tastes as well. I know I have some fresh stories to tell in the setting.
A fresh start for a game in a completely different medium sounds like a good move to me. Keep it familiar to old fans and accessible to new ones, and take the best of the existing canon material while sliding the rest under the rug.
What great news for Shadowrun fans, and what an amazing show of support by them!